Improve Students’ Leaming Experience in General Chemistry Laboratory Courses
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2021 |
Sheng, Yinghong |
JomGames: Creating a Motivating Learning Environment
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2021 |
WilliamCheng, W. L. |
Using Eye Tracking for Research on Learning and Computational Thinking
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2021 |
Ke, Fengfeng |
Gamification Design Predicaments for E-leaming
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2021 |
Palmquist, Adam |
Ludus Magnus - A Serious Game for Leaming the Latin Language
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2021 |
Plecher, David A. |
A Study on Serious Game Practice to Improve Children’s Global Competence
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2021 |
Wang, Jingying |
Multicraft: A Multimodal Interface for Supporting and Studying Leaming in Minecraft
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2021 |
Worsley, Marcelo |
Understanding the Impact on Learners’ Reading Performance and Behaviour of Matching E-Leaming Material to Dyslexia Type and Reading Skill Level
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2021 |
Alghabban, Weam Gaoud |
A Framework of Gamified Learning Design Targeting Behavior Change and Design of a Gamificated Time Management Training Manual
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2021 |
Chen, Beixian |
Evaluating the Use of Visual Prompts in Online Meeting Applications for Kindergarteners
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2021 |
Naseem, Hira |
Game Design, Creativity and e-Learning: The Challenges of Beginner Level Immersive Language Learning Games
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2021 |
Silva, Tiago Barros Pontes e |
Virtual Reality for Rich Interaction with Cultural Heritage Sites
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2021 |
AlMuraikhi, Nouf |
The Woods: A Mixed-Reality Multiplayer Cooperative Game
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2021 |
Swearingen, Kyoung |
Mindful Gaming: User Experiences with Headspace and Walden, a Game
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2021 |
Hamilton, Matthew |
Orpheus: A Voice-Controlled Game to Train Pitch Matching
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2021 |
Li, Jiahut |
Gamification of ERP Training in Local Governments
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2021 |
Knysh, Volha |
Children’s Learning Through Touchscreen Games: The Role of Background Music and Touchscreen Experience
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2021 |
Yu, Haoxue |
Towards the Mixed-Reality Platform for the Learning of Children with Autism Spectrum Disorder (ASD): A Case Study in Qatar
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2021 |
Khowaja, Kamran |
Perrugia: A First-Person Strategy Game Studying Movement Patterns in Museums
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2021 |
Limsul, Christian Y. |
Influence of a Video Game on Children’s Attention to Food: Should Games Be Served with a Character During Mealtime?
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2021 |
Ma, Weiwei |