The Effect of Agency on Cognitive Load in Dyads Learning Physics with a Serious Computer Game

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:TECH-EDU (2. : 2020 : Online) Technology and innovation in learning, teaching and education
1. Verfasser: Mercier, Julien (VerfasserIn)
Weitere Verfasser: Paradis, Ariane (VerfasserIn), Avaca, Ivan Luciano (VerfasserIn), Whissell-Turner, Kathleen (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2021
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Exploring the Potential of the Outdoors with Digital Technology in Teacher Education 2021 Barbosa, Ana
BiblioLab Project: Teachers, Parents and Students’ Perspectives About ihe Usability and Usefulness of an Educational Distance Learning Platform 2021 Rocha, J.
Critical Thinking on Mathematics in Higher Education: Two Experiences 2021 Santos, Vanda
Shifting to Emergency Remote Teaching Due to the COVID-19 Pandemic: An Investigation of Greek Teachers’ Beliefs and Experiences 2021 Jimoyiannis, Athanassios
Social Presence, Satisfaction, and Learning Outcomes in an Undergraduate Computer Programming Distance Course 2021 Koutromanos, George
Bring the Social Media to the Classroom of Portuguese as a Foreign Language in China: Possibilities and Challenges 2021 Zhang, Yuxiong
Students Drop Out Trends: A University Study 2021 Silva, Bruno
Visualization of Scientific Phenomena for Education 2021 Rudenko, Roman
Converting Digital Resources into Epistemic Tools Enhancing STEM Learning 2021 Lopes, J. Bernardino
Digital Tools Entering the Scene in STEM Activities for Physics Teaching 2021 Morais, Carla
Drill-Down Dashboard for Chairing of Online Master Programs in Engineering 2021 Silva, Anabela Costa e
The Diagnostic Assessment and Achievement of College Skills (DAACS): A Powerful Tool for the Regulation of Learning 2021 Yu, Elie Ching Yen
Yes, We Can (?) - A Critical Review of the COVID-19 Semester 2021 Vladova, Gergana
Communicating Mathematics During Small Groupwork Through Video-Conferencing Applications 2021 LaRochelle, Raymond
Engaging Students During Synchronous Video-Conferencing in COVID19 Times: Preliminary Findings from a Design Study 2021 Karasavvidis, Ilias
SCiLOET: A Framework for Assessing Digital Learning Objects for Science Education 2021 Mikropoulos, Tassos A.
Worker Support and Training Tools to Aid in Vehicle Quality Inspection for the Automotive Industry 2021 Campaniço, Ana Teresa
Creative Process for Designing a Hybrid Game for Nutrition Education 2021 Reisinho, Pedro
Future Teachers Choose Ideal Characteristics for Robot Peer-Tutor in Real Class Environment 2021 Velentza, Anna-Maria
Motivating Students to Learn Computer Programming in Higher Education: The SimProgramming Approach 2021 Nunes, Ricardo Rodrigues
Alle Artikel auflisten