Game play paratextuality in contemporary board games
Machine generated contents note:Introduction -- Part I: Understanding Games -- Chapter 1 - Ludifying Lovecraft in Arkham Horror -- Chapter 2 - Lord of the Rings as Convergent Gameplay -- Chapter 3 - Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 - Battles...
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
New York, NV u.a.
Bloomsbury Acad.
2015
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Schriftenreihe: | Film & media studies
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Schlagworte: | |
Online Zugang: | Cover |
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Zusammenfassung: | Machine generated contents note:Introduction -- Part I: Understanding Games -- Chapter 1 - Ludifying Lovecraft in Arkham Horror -- Chapter 2 - Lord of the Rings as Convergent Gameplay -- Chapter 3 - Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games -- Chapter 5 - Mutability and Materiality in Star Trek -- Chapter 6 - The Hunger Games and Fan Paratextual Participation -- Chapter 7 - Narratives and Databases in Game of Thrones -- Conclusion - Ludic Interaction in Doctor Who -- Bibliography -- Glossary of Terms -- Index. "Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"-- |
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Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xi, 247 S. Ill. |
ISBN: | 9781628927436 978-1-62892-743-6 9781628927443 978-1-62892-744-3 |