Game play paratextuality in contemporary board games

Machine generated contents note:Introduction -- Part I: Understanding Games -- Chapter 1 - Ludifying Lovecraft in Arkham Horror -- Chapter 2 - Lord of the Rings as Convergent Gameplay -- Chapter 3 - Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 - Battles...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Booth, Paul (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: New York, NV u.a. Bloomsbury Acad. 2015
Schriftenreihe:Film & media studies
Schlagworte:
Online Zugang:Cover
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Beschreibung
Zusammenfassung:Machine generated contents note:Introduction -- Part I: Understanding Games -- Chapter 1 - Ludifying Lovecraft in Arkham Horror -- Chapter 2 - Lord of the Rings as Convergent Gameplay -- Chapter 3 - Transmedia Pathos and Plot in The Walking Dead -- Part II: Understanding Media -- Chapter 4 - Battlestar Galactica and Spimatic Meaning in Games -- Chapter 5 - Mutability and Materiality in Star Trek -- Chapter 6 - The Hunger Games and Fan Paratextual Participation -- Chapter 7 - Narratives and Databases in Game of Thrones -- Conclusion - Ludic Interaction in Doctor Who -- Bibliography -- Glossary of Terms -- Index.
"Analyzes paratextual board games--particularly games based on film, television, and books--as unique media texts"--
Beschreibung:Includes bibliographical references and index
Beschreibung:xi, 247 S.
Ill.
ISBN:9781628927436
978-1-62892-743-6
9781628927443
978-1-62892-744-3