Game testing all in one

1. Two rules of game testing -- 2. Being a game tester -- 3. Why testing is important -- 4. Software quality -- 5. Test phases -- 6. The game testing process -- 7. Testing by the numbers -- 8. Combinatorial testing -- 9. Test flow diagrams -- 10. Cleanroom testing -- 11. Test trees -- 12. Ad hoc tes...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
1. Verfasser: Schultz, Charles P. (VerfasserIn)
Weitere Verfasser: Bryant, Robert (BerichterstatterIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: Dulles, VA Mercury Learning and Information 2012
Ausgabe:2nd ed
Schlagworte:
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Beschreibung
Zusammenfassung:1. Two rules of game testing -- 2. Being a game tester -- 3. Why testing is important -- 4. Software quality -- 5. Test phases -- 6. The game testing process -- 7. Testing by the numbers -- 8. Combinatorial testing -- 9. Test flow diagrams -- 10. Cleanroom testing -- 11. Test trees -- 12. Ad hoc testing and gameplay testing -- 13. Defect triggers -- 14. Regression testing and test reuse -- 15. Capture/playback testing
Includes bibliographical references and index
Beschreibung:Companion DVD contains the tools used for the examples in the book and additional resources such as test templates and generic flow diagrams to get started quickly with any game test project -- Back cover
Beschreibung:xvi, 434 p.
ill.
23 cm. +
1 DVD (4 3/4 in.)
ISBN:1936420163
1-936420-16-3
9781936420162
978-1-936420-16-2