Game testing all in one
1. Two rules of game testing -- 2. Being a game tester -- 3. Why testing is important -- 4. Software quality -- 5. Test phases -- 6. The game testing process -- 7. Testing by the numbers -- 8. Combinatorial testing -- 9. Test flow diagrams -- 10. Cleanroom testing -- 11. Test trees -- 12. Ad hoc tes...
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Dulles, VA
Mercury Learning and Information
2012
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Ausgabe: | 2nd ed |
Schlagworte: | |
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Zusammenfassung: | 1. Two rules of game testing -- 2. Being a game tester -- 3. Why testing is important -- 4. Software quality -- 5. Test phases -- 6. The game testing process -- 7. Testing by the numbers -- 8. Combinatorial testing -- 9. Test flow diagrams -- 10. Cleanroom testing -- 11. Test trees -- 12. Ad hoc testing and gameplay testing -- 13. Defect triggers -- 14. Regression testing and test reuse -- 15. Capture/playback testing Includes bibliographical references and index |
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Beschreibung: | Companion DVD contains the tools used for the examples in the book and additional resources such as test templates and generic flow diagrams to get started quickly with any game test project -- Back cover |
Beschreibung: | xvi, 434 p. ill. 23 cm. + 1 DVD (4 3/4 in.) |
ISBN: | 1936420163 1-936420-16-3 9781936420162 978-1-936420-16-2 |