GPU Pro advanced rendering techniques 3

"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shado...

Ausführliche Beschreibung

Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Engel, Wolfgang F. (BerichterstatterIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: Boca Raton, Fla. u.a. CRC Press/Peters 2012
Schlagworte:
Online Zugang:Inhaltsverzeichnis
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Beschreibung
Zusammenfassung:"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
"This book explores the latest developments in advanced rendering techniques in interactive media and games that run on the DirectX or OpenGL run-times or any other run-time with any language available. It covers geometry manipulation, handheld devices programming, effects in image space, shadows, 3D engine design, and environmental effects. A dedicated section on general purpose GPU programming focuses on CUDA, DirectCompute, and OpenCL examples. The book also provides tips on how to render real-time special effects and visualize data on common consumer software platforms"--
Beschreibung:Includes bibliographical references
Beschreibung:XV, 391 S.
Ill., graph. Darst.
25 cm
ISBN:1439887829
1-4398-8782-9
9781439887820
978-1-4398-8782-0