Total engagement using games and virtual worlds to change the way people work and businesses compete

Overview -- Game tsunami -- Work sucks -- Ten ingredients -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play -- Fact and fiction -- Danger -- Tactics.

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Bibliographische Detailangaben
1. Verfasser: Reeves, Byron (VerfasserIn)
Weitere Verfasser: Read, J. Leighton (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: Boston, Mass. Harvard Business School Press 2009
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Beschreibung
Zusammenfassung:Overview -- Game tsunami -- Work sucks -- Ten ingredients -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play -- Fact and fiction -- Danger -- Tactics.
The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games
Beschreibung:X, 274 S.
ISBN:9781422146576
978-1-4221-4657-6