Total engagement using games and virtual worlds to change the way people work and businesses compete
Overview -- Game tsunami -- Work sucks -- Ten ingredients -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play -- Fact and fiction -- Danger -- Tactics.
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Boston, Mass.
Harvard Business School Press
2009
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Online Zugang: | Inhaltsverzeichnis Inhaltstext |
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Zusammenfassung: | Overview -- Game tsunami -- Work sucks -- Ten ingredients -- Virtual people -- Virtual money -- Virtual teams -- Virtual leaders -- Play -- Fact and fiction -- Danger -- Tactics. The strong psychological power of games can have both positive and negative consequences for the workplace. That's why it's important to put them into practice correctly from the beginning--and Reeves and Read explain how by showing which good design principles are a powerful antidote to the addictive and stress-inducing potential of games |
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Beschreibung: | X, 274 S. |
ISBN: | 9781422146576 978-1-4221-4657-6 |