Advances in computer games 18th international conference, ACG 2023 : virtual event, November 28-30, 2023 : revised selected papers
Chess and its Variants.- Making Superhuman AI More Human in Chess.- Merging Neural Networks with Traditional Evaluations in Crazyhouse.- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases.- Solving Games.- Solving NoGo on Small Rectangular Boards.- Optimal Play of the Great Rolle...
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Weitere Verfasser: | , , |
Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Cham
Springer
2024
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Schriftenreihe: | Lecture notes in computer science
14528 |
Schlagworte: |
Artificial intelligence
> COMPUTERS / Artificial Intelligence
> COMPUTERS / Computer Graphics / Game Programming & Design
> COMPUTERS / Computer Vision & Pattern Recognition
> COMPUTERS / Machine Theory
> COMPUTERS / Social Aspects / Human-Computer Interaction
> Computer games design
> Computer vision
> Computerspiele-Design
> Human-computer interaction
> Künstliche Intelligenz
> MATHEMATICS / Discrete Mathematics
> Maschinelles Sehen, Bildverstehen
> Mathematical theory of computation
> Mathematik für Informatiker
> Maths for computer scientists
> Mensch-Computer-Interaktion
> Theoretische Informatik
> Konferenzschrift
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Online Zugang: | Cover Inhaltsverzeichnis |
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Zusammenfassung: | Chess and its Variants.- Making Superhuman AI More Human in Chess.- Merging Neural Networks with Traditional Evaluations in Crazyhouse.- Stockfish or Leela Chess Zero? A Comparison Against Endgame Tablebases.- Solving Games.- Solving NoGo on Small Rectangular Boards.- Optimal Play of the Great Rolled Ones Game.- Board Games and Card Games.- MCTS with Dynamic Depth Minimax.- Can We Infer Move Sequences in Go from Stone Arrangements?.- Quantifying Feature Importance of Games and Strategies via Shapley Values.- Player Investigation.- The Impact of Wind Simulation on Perceived Realism of Players.- Hades Again and Again: A Study on Frustration Tolerance, Physiology and Player Experience.- Math, Games, and Puzzles.- Analysis of a Collatz Game and Other Variants of the 3n+1 Problem.- Implicit QBF Encodings for Positional Games.- The Mathematical Game.- SlitherlinkArt. This book constitutes the refereed post proceedings of the 18th International Conference on Advances in Computer Games, ACG 2023, held online, during November 28-30, 2023. The 14 full papers included in this book were carefully reviewed and selected from 29 submissions. They were organized in topical sections as follows: Chess and its Variants, Solving Games, Board Games, Card Games, Player Investigation, Math, Games, and Puzzles |
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Beschreibung: | Literaturangaben |
Beschreibung: | xii, 170 Seiten Illustrationen, Diagramme |
ISBN: | 9783031549670 978-3-031-54967-0 |