Videogame sciences and arts 13th international conference, VJ 2023, Aveiro, Portugal, November 28-30, 2023 : revised selected papers
Game Experience and Evaluation.- Data Driven Agents for User Experience Testing.- Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulators.- Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers.- Videogame Students in Portuguese Higher Educatio...
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Weitere Verfasser: | , , , , , , |
Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Cham
Springer
2024
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Schriftenreihe: | Communications in computer and information science
1984 |
Schlagworte: |
COMPUTERS / Computer Graphics / General
> COMPUTERS / Data Processing / General
> COMPUTERS / Programming / Software Development
> COMPUTERS / User Interfaces
> Computer-Anwendungen in den Sozial- und Verhaltenswissenschaften
> Image processing
> Information technology: general issues
> Maschinelles Sehen, Bildverstehen
> Mensch-Computer-Interaktion
> Software Engineering
> User interface design & usability
> Konferenzschrift
> Maschinelles Sehen
> Mensch-Maschine-Kommunikation
> Benutzeroberfläche
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Zusammenfassung: | Game Experience and Evaluation.- Data Driven Agents for User Experience Testing.- Embraceable Virtual Paws: Player Experiences in Animal Shelter Simulators.- Livestreaming Games and Parenthood: Exploring the Experience of Portuguese Parent Streamers.- Videogame Students in Portuguese Higher Education: Perceptions, Motivations, and Playing Habits.- Psychological and Behavioral Effects of League of Legends rank system for Italian Competitive Players.- Comparing Performance and Experience in VR vs. Real-world through a Puzzle Game.- Looking Up the Camera to Play Right": An Interview Study of the Implications of Cinematic Storytelling in Game Design.- Game-based learning and edutainment.- Breaking the Wall of E-Waste Recycling Education by Means of a Digital Game.- How Players Develop Computational Thinking while Modeling Character Behaviors in Gameplay.- Extending Educational Games Across Product Lines.- A Videogame for Architectural Design? Minecraft for Young People to Imagine Desirable Climate Futures.- Math-Masters: An Educational Game to Practice the Mathematical Operations.- A Framework for the Creation of a Reading Video Game for Children.- Games and Culture. - Video Games and Adaptation: an Introduction.- A Lantern Called Desire: Time Travel, Space Nostalgia, and Desiring-Machines in 'The Great Perhaps'.- Adolescent masculinity and the geek aesthetic: a study of gaming magazine imagery 1982 to 1993.- For a pragmatic study of the generic categorization of video games: the case of survival horror.- Game Design and Development.- Cities: Skylines: the digital and analog game design lessons for learning about collaborative urban planning.- Humans vs AI: An Exploratory Study With Online and Offline Learners.- An Evolutionary Approach for PCG in a Cooperative Puzzle Platform Game.- Icarus, towards diplomatic agents in Diplomacy.- Unlocking the Untapped Potential of Video Game Data: A Case Study of Aim Trainers.- ChemXP AR Edition, A Serious Game This book constitutes the revised selected papers of the 13th International Conference on Videogame Sciences and Arts, VJ 2023, held in Aveiro, Portugal, during November 28-30, 2023. The 17 full papers and the 6 short papers presented were carefully reviewed and selected from 64 submissions. They are organized in topical sections named: game experience and evaluation; game-based learning and edutainment; games and culture; game design and development |
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Beschreibung: | Literaturangaben |
Beschreibung: | xv, 338 Seiten Illustrationen, Diagramme |
ISBN: | 9783031514517 978-3-031-51451-7 |