Slow, Repeat, Voice Guidance: Automatic Generation of Practice Charts to Improve Rhythm Action Games
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2022 |
Takidaira, Shio |
Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data
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2022 |
Nery Bandeira, Ian |
Online Social Games in the Eyes of Children and Teens: A Systematic Review
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2022 |
Li, Sean |
Design of Emotion-Driven Game Interaction Using Biosignals
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2022 |
Frachi, Yann |
Videogame Design Using a User-Centered Approach to Teaching Projectile Motion
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2022 |
Villada, Julian F. |
A Configurable Serious Game for Inhibitory and Interference Control
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2022 |
Chabbi, Houda |
A ‘Serious Games’ Approach to Decisions of Environmental Impact of Energy Transformation
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2022 |
Binter, Jakub |
An Augmented Reality Update of a Classic Game: "Where in the World is Carmen Sandiego?", Case Study
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2022 |
Chabebe Rivera, Annette Marie |
DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content
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2022 |
Woodward, Kieran |
Assessing the Comprehensiveness of the Co-operative Performance Metric: A Mixed-Method Analysis Using Portal 2
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2022 |
Gorman, Gregory |
Targeting IMPACT: A New Psychological Model of User Experience
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2022 |
Kurta, Leah |
Research on the User Experience of Affordance of the Cube Game Interface Design
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2022 |
Li, Hongyu |
Movement Control Methods for Mobile Devices: An Empirical Study of Displacement Interfaces
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2022 |
Bestard Lorigados, Elias |
Guidance is Good: Controlled Experiment Shows the Impact of Navigational Guidance on Digital Game Enjoyment and Flow
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2022 |
Ambati, Uday Sai Reddy |
Does Gamification Increase Purchase Intention? A Systematic Review
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2022 |
Gao, Yichen |
How is Video Game Playing Time Linked to Parent-Child Communication Frequency? A Longitudinal Cross-Lagged Analysis
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2022 |
Gou, Jiawen |
First Person vs. Third Person Perspective in a Persuasive Virtual Reality Game: How Does Perspective Affect Empathy Orientation?
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2022 |
Kambe, Asha |
Validating Learning Games, a Case Study
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2022 |
Canossa, Alessandro |
Students’ Status Toward the New Gamified Learning Method: An Exploratory Study
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2022 |
Jiang, Lan |
FIST FIX: Soft Hard Combination Product Design for Hand Rehabilitation After Stroke
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2022 |
Zhou, Tianyu |