Board games as media

Intro -- Title Page -- Copyright Page -- Contents -- Illustrations -- Acknowledgments -- Introduction: Board Games as Media -- Part One: Textual Analysis -- Chapter 1: Meeples, Miniatures, and CubesLudo-Textual Analyses of Board Games -- Chapter 2: A Depressing Choose-Your-Own AdventureThe Interacti...

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1. Verfasser: Booth, Paul (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: New York, London, Oxford, New Delhi, Sydney Bloomsbury Academic 2021
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Beschreibung
Zusammenfassung:Intro -- Title Page -- Copyright Page -- Contents -- Illustrations -- Acknowledgments -- Introduction: Board Games as Media -- Part One: Textual Analysis -- Chapter 1: Meeples, Miniatures, and CubesLudo-Textual Analyses of Board Games -- Chapter 2: A Depressing Choose-Your-Own AdventureThe Interactive Potentiality of Board Games -- Chapter 3: Colonizing Mars: Ludic Discourse Analysis -- Chapter 4: The Designer as Créateur: The Board Game Industry and Constructed Authorship -- Chapter 5: The Player as FanLudic Fandom in Board Game Cultures -- Part Two: Ethnographic Analysis -- Chapter 6: Surveying Board Game Players: Who Plays What . . . -- Chapter 7: . . . and Why: Examining Motivations and Popularity of Board Games -- Chapter 8: Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby -- Chapter 9: The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey through Gloomhaven -- Conclusion: The Board Gaming Environment -- Appendix 1: Survey Questions -- Appendix 2: Data from Survey -- Notes -- References -- Index.
Beschreibung:Description based on publisher supplied metadata and other sources
Beschreibung:xii, 282 Seiten
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ISBN:9781501357169
978-1-5013-5716-9
9781501357176
978-1-5013-5717-6