Board games as media
Intro -- Title Page -- Copyright Page -- Contents -- Illustrations -- Acknowledgments -- Introduction: Board Games as Media -- Part One: Textual Analysis -- Chapter 1: Meeples, Miniatures, and CubesLudo-Textual Analyses of Board Games -- Chapter 2: A Depressing Choose-Your-Own AdventureThe Interacti...
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
New York, London, Oxford, New Delhi, Sydney
Bloomsbury Academic
2021
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Online Zugang: | Inhaltsverzeichnis |
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Zusammenfassung: | Intro -- Title Page -- Copyright Page -- Contents -- Illustrations -- Acknowledgments -- Introduction: Board Games as Media -- Part One: Textual Analysis -- Chapter 1: Meeples, Miniatures, and CubesLudo-Textual Analyses of Board Games -- Chapter 2: A Depressing Choose-Your-Own AdventureThe Interactive Potentiality of Board Games -- Chapter 3: Colonizing Mars: Ludic Discourse Analysis -- Chapter 4: The Designer as Créateur: The Board Game Industry and Constructed Authorship -- Chapter 5: The Player as FanLudic Fandom in Board Game Cultures -- Part Two: Ethnographic Analysis -- Chapter 6: Surveying Board Game Players: Who Plays What . . . -- Chapter 7: . . . and Why: Examining Motivations and Popularity of Board Games -- Chapter 8: Cultural Studies of Games: Diversity and Inclusion in the Board Game Industry and Hobby -- Chapter 9: The Epic Adventure of Grundy and Trixie: An Autoethnographic Journey through Gloomhaven -- Conclusion: The Board Gaming Environment -- Appendix 1: Survey Questions -- Appendix 2: Data from Survey -- Notes -- References -- Index. |
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Beschreibung: | Description based on publisher supplied metadata and other sources |
Beschreibung: | xii, 282 Seiten Illustrationen |
ISBN: | 9781501357169 978-1-5013-5716-9 9781501357176 978-1-5013-5717-6 |