A study on the effect of "information mismatch" simulation on victims' quality of life and sense of place in the post-disaster period

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Neo-simulation and gaming toward active learning
1. Verfasser: Shimizu, Hiroaki (VerfasserIn)
Weitere Verfasser: Tomeno, Ryoya (VerfasserIn), Crosta, Quirino (VerfasserIn), Merucuri, Micaela (VerfasserIn), Ono, Satoru (VerfasserIn), Kanegae, Hidehiko (VerfasserIn), Rizzi, Paola (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2019
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Eliciting requirements of a knowledge management system for gaming in an organization : the role of tacit knowledge 2019 Roungas, Bill
Community forest board game for learning interactions among ecosystem components in community forest with local people 2019 Sutanan Pinmaneenopparat
For gaming-based consensus building : problem formulation of snowfall disaster mitigation in a Japanese rural area 2019 Ono, Satoru
Wadakamari gaming which promotes players' viewpoint switching in consensus building 2019 Oyamada, Shin
Experience design for understanding social withdrawal : employing a live-action role-play (LARP) to learn about and empathize with Hikikomori in Japan 2019 Kamm, B.-O.
Self-esteem building activity : personality development of thonburi university students 2019 Kamares Rithdaychar
Developing a cohesive active learning approach by integrating theoretical case studies and practical problem-based learning principles 2019 Otieno, Francis X.
The context dependency of four persuasive game design principles 2019 Erdbrink, Annebeth
Simulation game complexity perception : an approach to the research model 2019 Wardaszko, Marcin
Virtual lesson game for prompting teachers to change their instructional style to promote the integration and utilization of knowledge in problem-solving 2019 Matsuda, Toshiki
What business simulations teach : the effect of debriefing 2019 Teach, Richard
Educational gamification : challenges to overcome and to enjoy 2019 Harviainen, J. Tuomas
Introducing arrival city game for neighborhood diversity 2019 Pongpisit Huyakorn
HalluciFear : educational game about drug addiction 2019 Peeraya Sripian
A simulation game for anticipatory scheduling of synchromodal transport 2019 Pérez Rivera, Arturo E.
3D periodic-sugoroku game for active learning of the periodic table 2019 Shibata, Takeshi
A business-simulation game to teach how to comprehend financial statements 2019 Gomi, Yuichiro
How can we ensure middle school students acquire economic thinking? : developing and evaluating an analog game involving smartphones simulated with LEGO® blocks 2019 Kobayashi, Shigeto
Methodology for environmental learning based on material flow diagram of green multidimensional bookkeeping system 2019 Zaima, Keiko
A study on the effect of "information mismatch" simulation on victims' quality of life and sense of place in the post-disaster period 2019 Shimizu, Hiroaki
Alle Artikel auflisten