How can we ensure middle school students acquire economic thinking? developing and evaluating an analog game involving smartphones simulated with LEGO® blocks

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:Neo-simulation and gaming toward active learning
1. Verfasser: Kobayashi, Shigeto (VerfasserIn)
Weitere Verfasser: Yoshida, Masayuki (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2019
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
A study about the changes of participants' impressions through a brainstorming group work 2019 Ito, Kohei
Hooshmand : intelligence and emotion entangled in a simulation game 2019 Shalbafan, Saeed
Physical and mental environments for simulation and gaming : the facilitator's role as a designer of environments 2019 Nakamura, Mieko
How to describe a large business on a business board game : an illustration of construction company 2019 Hamada, Ryoju
Gaming simulation validation : matching participants' worldviews with their decisions 2019 Kornevs, Maksims
A perspective on the needs for simulation and gaming technology in outpatient care 2019 Pattanasak Mongkolwat
From discussions to games : facilitating interactions between experts from aviation and humanitarian aid 2019 Freese, Maria
Agent-based gaming for two-sided electricity markets 2019 Kurahashi, Setsuya
A study on gaming of participatory evacuation planning in tourist areas using agent simulation 2019 Sakai, Kohei
Learning via AI dolls : creating self-active learning for children 2019 Nattawuttisit, Sooksawaddee
Impact finder : board game as a tool for social impact assessment knowledge transfer 2019 Siyanee Hirunsalee
Emerging hope after disaster : the parcobaleno project 2019 Rizzi, Paola
The effects of debriefing on the performance and attitude of Austrian university students and cultural differences to Japanese students 2019 Kikkawa, Toshiko
Co-creating prototype improvement using participatory design on the development of a serious game in financial literacy skills 2019 Destyanto, Arry Rahmawan
Business game promoting supply chain collaboration education at universities 2019 Kaneko, Tomomi
Disrupting traditional business studies testing by internet-based simulation game 2019 Krit Pattamaroj
Design of simulation and gaming to promote the energy transition from fossil fuels to renewables 2019 Suzuki, Kengo
Empirical studies on the role of matchmaking in mobile esports player engagement 2019 Ćwil, Małgorzata
City of emotions : case studies for a broader scope of intervention 2019 Oțoiu, Catalina
Digital versus analogue multiplayer gaming : comparing learning outcomes 2019 Kurapati, Shalini
Alle Artikel auflisten