Ludotopia spaces, places and territories in computer games

"Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space," "place," and "territory," featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifti...

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Gespeichert in:
Bibliographische Detailangaben
Weitere Verfasser: Aarseth, Espen J. (HerausgeberIn), Günzel, Stephan (HerausgeberIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: Bielefeld transcript 2019
Schriftenreihe:Edition Medienwissenschaft volume 63
Schlagworte:
Online Zugang:Inhaltsverzeichnis
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Beschreibung
Zusammenfassung:"Where do computer games "happen"? The articles collected in this pioneering volume explore the categories of "space," "place," and "territory," featuring in most general theories of space to lay the groundwork for the study of spatiality in games. Shifting the focus away from earlier debates on, e.g., the narrative nature of games, this collection proposes, instead, that thorough attention be given to the tension between experienced spaces and narrated places as well as to the mapping of both of these."--Page 4 of cover
Beschreibung:Includes bibliographical references
Beschreibung:315 Seiten
Illustrationen
22.5 cm x 14.8 cm, 588 g
ISBN:9783837647303
978-3-8376-4730-3
3837647307
3-8376-4730-7