Gamer nation video games and american culture
Games and new frontiers -- Playing cowboys and Indians in the digital West -- Cold War gaming -- 9/11 code -- Fighting the virtual War on Terror -- Grand theft Los Angeles -- Second life, second America -- Converging worlds.
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Baltimore
Johns Hopkins University Press
2019
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Schlagworte: | |
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Zusammenfassung: | Games and new frontiers -- Playing cowboys and Indians in the digital West -- Cold War gaming -- 9/11 code -- Fighting the virtual War on Terror -- Grand theft Los Angeles -- Second life, second America -- Converging worlds. "This book takes a cultural studies approach to analyzing video games for young players. It considers not only how games reflect myths in American culture but also how they propagate those myths through their design, imagery, and scenarios of violence"-- |
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Beschreibung: | Literaturverzeichnis: Seite 257-276 |
Beschreibung: | viii, 286 Seiten |
ISBN: | 9781421428703 978-1-4214-2870-3 1421428709 1-4214-2870-9 |