˜Anœ enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence

The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...

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1. Verfasser: Graham, Shawn (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: New York ; Oxford Berghahn 2020
Schriftenreihe:Digital archaeology volume 1
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Zusammenfassung:The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming
Beschreibung:List of Tables; Acknowledgements; Introduction; Chapter 1. Imagine a Network; Chapter 2. Reanimating Networks; Chapter 3. Add Agents, and Stir; Chapter 4. Archaeogaming; Chapter 5. The Fun is in The Building; Chapter 6. Artificial Intelligence; Conclusion: Enchantment is Remembering; Afterword: Guidelines for Developing Your Own Digital Archaeology; Appendices;     Appendix A;     Appendix B;     Appendix C;     Appendix D; References
Beschreibung:viii, 201 Seiten
ISBN:9781789208719
978-1-78920-871-9
9781789207866
978-1-78920-786-6