An enchantment of digital archaeology raising the dead with agent-based models, archaeogaming and artificial intelligence
The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; r...
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
New York ; Oxford
Berghahn
2020
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Schriftenreihe: | Digital archaeology
volume 1 |
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Zusammenfassung: | The use of computation in archaeology is a kind of magic, a way of heightening the archaeological imagination. Agent-based modelling allows archaeologists to test the ‘just-so’ stories they tell about the past. It requires a formalization of the story so that it can be represented as a simulation; researchers are then able to explore the unintended consequences or emergent outcomes of stories about the past. Agent-based models are one end of a spectrum that, at the opposite side, ends with video games. This volume explores this spectrum in the context of Roman archaeology, addressing the strengths, weaknesses, and opportunities of a formalized approach to computation and archaeogaming |
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Beschreibung: | List of Tables; Acknowledgements; Introduction; Chapter 1. Imagine a Network; Chapter 2. Reanimating Networks; Chapter 3. Add Agents, and Stir; Chapter 4. Archaeogaming; Chapter 5. The Fun is in The Building; Chapter 6. Artificial Intelligence; Conclusion: Enchantment is Remembering; Afterword: Guidelines for Developing Your Own Digital Archaeology; Appendices; Appendix A; Appendix B; Appendix C; Appendix D; References |
Beschreibung: | viii, 201 Seiten |
ISBN: | 9781789208719 978-1-78920-871-9 9781789207866 978-1-78920-786-6 |