How to talk about videogames
Delving into popular, familiar games like Flappy Birds, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Ian Bogost posits that videogames are as much like appliances as they are like art and media. We don't wa...
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Minneapolis ; London
University of Minnesota Press
2015
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Schriftenreihe: | Electronic mediations
47 |
Schlagworte: | |
Online Zugang: | Inhaltsverzeichnis |
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Zusammenfassung: | Delving into popular, familiar games like Flappy Birds, Mirror's Edge, Mario Kart, Scribblenauts, Ms. Pac-Man, FarmVille, Candy Crush Saga, Bully, Medal of Honor, Madden NFL, and more, Ian Bogost posits that videogames are as much like appliances as they are like art and media. We don't watch or read games like we do films and novels and paintings, nor do we perform them like we might dance or play football or Frisbee. Rather, we do something in between with games. Games are devices we operate, so game critique is both serious cultural currency and self-parody. Nothing that the term game criticism once struck him as preposterous, Bogost observes that the idea, taken too seriously, risks balkanizing games writing from the rest of culture, severing it from the "rivers and fields" that sustain it. As essential as it is, he calls for its pursuit to unfold in this spirit: "God save us from a future of game critics, gnawing on scraps like the zombies that fester in our objects of study."--Back cover |
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Beschreibung: | Includes bibliographical references (pages 189-197) |
Beschreibung: | xiii, 197 Seiten 24 cm |
ISBN: | 9780816699124 978-0-8166-9912-4 9780816699117 978-0-8166-9911-7 |