Digital games as history how videogames represent the past and offer access to historical practice
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what th...
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
New York ; London
Routledge
2016
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Schriftenreihe: | Routledge advances in game studies
7 |
Schlagworte: | |
Online Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
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