Digital games as history how videogames represent the past and offer access to historical practice

"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what th...

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Bibliographische Detailangaben
1. Verfasser: Chapman, Adam (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: New York ; London Routledge 2016
Schriftenreihe:Routledge advances in game studies 7
Schlagworte:
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Beschreibung
Zusammenfassung:"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"...From publisher's website
Beschreibung:Includes bibliographical references and index
Beschreibung:xii, 290 Seiten
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ISBN:9781138841628
978-1-138-84162-8