Digital games as history how videogames represent the past and offer access to historical practice
"This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what th...
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1. Verfasser: | |
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
New York ; London
Routledge
2016
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Schriftenreihe: | Routledge advances in game studies
7 |
Schlagworte: | |
Online Zugang: | Inhaltsverzeichnis Inhaltsverzeichnis |
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Zusammenfassung: | "This book provides the first in-depth exploration of video games as history. Chapman puts forth five basic categories of analysis for understanding historical video games: simulation and epistemology, time, space, narrative, and affordance. Through these methods of analysis he explores what these games uniquely offer as a new form of history and how they produce representations of the past. By taking an inter-disciplinary and accessible approach, the book provides a specific and firm first foundation upon which to build further examination of the potential of video games as a historical form"...From publisher's website |
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Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xii, 290 Seiten Illustrationen |
ISBN: | 9781138841628 978-1-138-84162-8 |