Creating Better Game Assets in Blender

Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender’s modeling interface and 3D modeling basics, and walk through modeling from simple objects to com...

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1. Verfasser: Manning, Jon (VerfasserIn)
Format: Online
Sprache:eng
Veröffentlicht: Erscheinungsort nicht ermittelbar O'Reilly Media, Inc. 2017
Sebastopol, CA O'Reilly Media Inc.
Ausgabe:1st edition
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Online Zugang:https://learning.oreilly.com/library/view/-/9781491992340
https://learning.oreilly.com/library/view/-/9781491992340/?ar
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Beschreibung
Zusammenfassung:Your first lap around the track with Blender makes it clear how much horsepower is under the hood. Learn to harness that power and create great 3D game assets. We break down the core elements of Blender’s modeling interface and 3D modeling basics, and walk through modeling from simple objects to complicated structures. Explore 3D modeling tools like modifiers, materials, and textures Create that complex stone wall or other popular gaming feature Get comfortable manipulating the camera to render 3D models Discover tricks and hone your technique for importing Blender assets into Unity Jon Manning, co-founder of Secret Lab, is an iOS development trainer and writer, mobile software engineer, game designer, and computing researcher. In his spare time, he enjoys re-implementing things like OpenGL and the Objective-C runtime. He is working towards a PhD in Human-Computer Interaction.
Beschreibung:1 Online-Ressource (1 video file, approximately 1 hr., 15 min.)
ISBN:9781491992333