A systematic analysis of interactive advertising research through a paradigm funnel
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2017 |
Daugherty, Terry |
Advertising (in)attention in the digital environment
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2017 |
Duff, Brittany R. L. |
Digital advertising in a new age : the power of (tele)presence
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2017 |
Lombard, Matthew |
Using digital media to improve public health communication
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2017 |
Stafford, Marla Royne |
Consumers' motivations for lurking and posting in brand communities on social networking sites
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2017 |
Veirman, Marijke de |
Assessing the financial value of digital advertising : an event study approach
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2017 |
Yoo, Chan Yun |
Social media advertising : unraveling the mystery box
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2017 |
Alhabash, Saleem |
Targeted digital advertising and privacy
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2017 |
Shoenberger, Heather |
Exploring player responses towards in-game advertising : the impact of interactivity
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2017 |
Herrewijn, Laura |
New methods for measuring advertising efficacy
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2017 |
McDuff, Daniel |
The advent of virtual direct experience (VDE) research in video games : integrating, augmenting, and informing brand-communication strategies in digital/interactive media
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2017 |
Dardis, Frank E. |
Advertising in video games : an overview and future research considerations
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2017 |
Limperos, Anthony M. |
Revisiting the interactive advertising model (IAM) after 15 years : an analysis of impact and implications
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2017 |
Rodgers, Shelly |
Personalization, perceived intrusiveness, irritation, and avoidance in digital advertising
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2017 |
Marimoto, Mariko |
Digital advertising clutter in an age of mobile media
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2017 |
Ha, Louisa |
A review of internet and social network advertising formats
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2017 |
Rejon-Guardia, Francisco |
Easy loving : understanding affect in social media
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2017 |
Pohlmann, Attila |
Using theory of interactive media effects (TIME) to analyze digital advertising
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2017 |
Sundar, S. Shyam |
The role of reversal theory in digital advertising
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2017 |
Jung, Jae Min |
Between an ad block and a hard place : advertising avoidance and the digital world
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2017 |
Kelly, Louise |