Handbook of research on serious games for educational applications
"This book presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents, highlighting theoretical, psychological, instructional design, and teaching perspectives"--
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Format: | UnknownFormat |
Sprache: | eng |
Veröffentlicht: |
Hershey, PA, USA
IGI Global
2017
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Schriftenreihe: | Advances in game-based learning (AGBL) book series
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Schlagworte: | |
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Zusammenfassung: | "This book presents a comprehensive examination of the implementation of gaming in classroom settings and the cognitive benefits this integration presents, highlighting theoretical, psychological, instructional design, and teaching perspectives"-- What Cognitive Psychology Can Tell Us About Educational Computer Games / Mike K. Gardner, David L. Strayer -- The Role of Metacognition in Learning via Serious Games / Douglas J. Hacker -- The Role of Social Collaboration in Learning from Serious Games / Kimmo Oksanen, Timo Lainema, Rija Hämäläinen -- A Framework for Promoting Knowledge Transfer in SNS Game-Based Learning / Robert Z. Zheng, Thanh N. Truong -- Using Video Games To Improve Spatial Skills / HeeSun Choi, Jing Feng -- Dino Lab : Designing and Developing an Educational Game for Critical Thinking / Kirsten R. Butcher, Madlyn Runburg, Roger Altizer -- Designing BioSim, Playfully Encouraging Systems Thinking in Young Children / Naomi Thompson, Kylie Peppler, Joshua Danish -- A Game-Based Approach to Teaching Social Problem-Solving Skills / Rebecca P Ang, Jean Lee Tan, Dion H. Goh, Vivien S. Huan, Jillian S.T. Boon, Daniel S.S. Fung -- Design of Fantasy Examples And Their Effect On Learning And Engagement In A Serious Game / Jaejin Lee, Min Liu -- Game Design as a Complex Problem Solving Process / Mete Akcaoglu, Antonio P. Gutierrez, Charles B. Hodges, Philipp Sonnleitner -- Designing Intrinsic Integration of Learning and Gaming Actions in a 3D Architecture Game / Fengfeng Ke -- Designing Engaging Educational Games and Assessing Engagement in Game-based Learning / Xun Ge, Dirk Ifenthaler -- Augmented Reality in Informal Learning Settings : Leveraging Technology for the Love of History / Eric G. Poitras, Jason M. Harley, Timothy Compeau, Kevin Kee, Susanne P. Lajoie -- Stories, Games, & Learning Through Play : The Affordances of Game Narrative for Education / Stephen T. Slota, Michael F. Young -- Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 1 / Boaventura DaCosta, Soonhwa Seok -- Factors That Explain Adolescent and Young Adult Mobile Game Play, Part 2 / Boaventura DaCosta, Soonhwa Seok -- Level Up : Multiple Player Professional Development / Oliver Dreon, Greg Szczyrbak -- The Development of a Gamified System for Health Activism as a Graduate Student Project / David Kirschner -- Game Dimensions and Pedagogical Dimension in Serious Games / Begoña Gros |
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Beschreibung: | Includes bibliographical references and index |
Beschreibung: | xxvii, 495 Seiten Illustrationen 29 cm |
ISBN: | 9781522505136 978-1-5225-0513-6 |