Virtual environments for corporate education employee learning and solutions

"This book should be used by human resource managers, corporate educators, instructional designers, consultants and researchers who want to discover how people use virtual realities for corporate education"--Provided by publisher

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Bibliographische Detailangaben
Weitere Verfasser: Ritke-Jones, William (BerichterstatterIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: Hershey, Pa. u.a. Business Science Reference c 2010
Schriftenreihe:Premier reference source
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Titel Jahr Verfasser
Using virtual worlds for learning 2010 Kuznik, Lea
Facilitating a hierarchy of engagement : corporate education in virtual worlds 2010
Workplace use of Web 2.0 communication tools and its implications for training of future communication professionals 2010 Zemliansky, Pavel
Applied training in virtual environments 2010 Hudson, Ken
Assessing 3D virtual world learning environments with the CIMPLe system : a multidisciplinary evaluation rubric 2010 Williams, Sean D.
Team dynamics in virtual spaces : challenges for workforce training, human resource development, and adult development 2010 Yopp, Martha C.
Application of adult learning theory in distance learning 2010 Grant, Mary Rose
Engagement, immersion, and learning cultures : project planning and decision making for virtual world training programs 2010 Keesey, Christopher
Virtual learning environments for manufacturing 2010 Manesh, Hamed F.
Train the trainer : a competency-based model for teaching in virtual environments 2010 Grant, Mary Rose
Developing digital literacies in Second Life : bringing Second Life to business writing pedagogy and corporate training 2010 Remley, Dirk
The new company water cooler : use of 3D virtual immersive worlds to promote networking and professional learning in organizations 2010
Corporate training goes virtual : a hybrid approach to experiential learning 2010
Digital connectionsand learning styles 2010 Davis, Julie
Intelligent agents in education 2010 Feituri, Mikail
Desktop virtual reality applications for training personnel of small businesses 2010
Using role-playing and coaching in virtual worlds to promote team transformation 2010 Ritke-Jones, William
Virtual environments and serious games : teaching cross-cultural communication skills 2010 Barrett, K. A.
Blueprint for a mashup : corporate education in Moodle, Sloodle and Second Life 2010 Peachey, Anna
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