The origins of homo ludens
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2008 |
Hofstede, Gert Jan |
Learning through computer gaming
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2008 |
Simons, P. Robert-Jan |
Educational computer games : scaffolding is the active substance
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2008 |
Leemkuil, Henny |
Effective simulation gaming for organizational learning : a Japanese experience
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2008 |
Tsuchiya, Shigehisa |
Gaming for policy analysis : learning about complex multi-actor systems
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2008 |
Mayer, Igor |
The chess parable, decision-making & war : illustrating the value of playing games for decision makers
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2008 |
Stoop, Swen |
The greedy learner
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2008 |
Rapmund, Rob |
Making simulation games an even more powerful tool : introducing the theory-based evaluation approach
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2008 |
Hense, Jan |
One perspective on the 'active substance' of gaming simulations
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2008 |
Duke, Richard D. |
Is your simulation game blue or green?
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2008 |
Wenzler, Ivo |
One game does not fit all cultures
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2008 |
Hofstede, Gert Jan |
The active substance from the perspective of change
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2008 |
Caluwé, Léon de |
Gaming in production management
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2008 |
Riis, Jens Ove |
Common foundations underlying gaming/simulation and psychodrama
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2008 |
Laat, Pierre de |
The management approach : thinking in systems
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2008 |
Peters, Vincent |
Facilitators : quality, style and attitude
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2008 |
Kessel, Maaike van |
Games as releasers of super stimuli's phenomena : meanings of the gaming bottleneck
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2008 |
Kavtaradze, Dmitri N. |
Playing in the narrative space
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2008 |
Breuer, François |
Gaming : business acceleration
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2008 |
Buis, Douwe E. |
Think first, act later : effect study of a game in the public domain
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2008 |
Datema, Hergen |