Towards Effectively Adapting Games: What needs to be Conquered to Achieve Adaptation

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:International Conference on Intelligent Games and Simulation (22. : 2021 : Online) 22nd International Conference on Intelligent Games and Simulation
1. Verfasser: Lopes, Phil (VerfasserIn)
Weitere Verfasser: Fonseca, Micaela (VerfasserIn)
Pages:22
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2021
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
FEZ Game - An Heuristic Evaluation 2021 Regalado, Francisco
Solitaire Paper Automation: When Solitaire Modern Board Game Modes Approach Artificial Intelligence 2021 Sousa, Micael
A Pilot Study of a Gamified Self-Compassion Training 2021 Lubbe, L. M. van der
“Gamification for All”: Planning and Designing a Community-Oriented Gamification Strategy 2021 Regalado, Francisco
The Wolf among Us: Heuristic Evaluation of a Digital Game with Narrative 2021 Ortet, Cláudia
Human vs Wavefunctioncollapse (WFC) Video Game City General Challenge 2021 Gaisbauer, Werner
Identification of Play Styles in Universal Fighting Engine 2021 Yuda, Kaori
Bursted Behavior Trees 2021 Berny, Jiri
Combining Reinforcement Learning with Finite-State Machines for Non-Player Characters 2021 Damasio, Joshua
OutSmart! Evaluation of a Serious Game and its Conversational Interface for Reflective Social Media Use 2021 Göbl, Barbara
Gamification Design Patterns and Touchscreen Interactions in Mobile Apps for Senior Citizens: An Overview 2021 Ortet, Cláudia
MusA: a Gamified Virtual Reality Museum and Märio VairnnhOS 2021 Sousa, Fernando
Towards Training Swarms for Game Al 2021 Palacios, Estefano
Towards Effectively Adapting Games: What needs to be Conquered to Achieve Adaptation 2021 Lopes, Phil
Why we play whom we play: On the Correlation between Player Personality and Choice of Avatar 2021 Keuter, Lukas
Designing a Gamified Self-Compassion Training 2021 Lubbe, L. M. van der
Alle Artikel auflisten