IYPIFICATIONS, PLAY AND RITUAL

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Bibliographische Detailangaben
Veröffentlicht in:AISB Convention (2021 : Online) Communication and conversation
1. Verfasser: Barber, M. (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2021
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Titel Jahr Verfasser
DEMO: BONOBO QA: USING ADVERSARIAL AGENTS TO AID GAME AI DEVELOPMENT 2021 John, N.
IN SEARCH OF UBER-GOVERNANCE: ARTIFICIAL INTELLIGENCE BETWEEN NORMATIVE CHALLENGES AND OPPORTUNITIES 2021 Voiculescu, A.
WORDCLICKER: TUNING OUR APPROACH FOR LANGUAGE RESOURCING 2021 Madge, C.
ASSESSING CREATIVITY OF MEXICA: AN APPLICATION OF RITCHIE’S CRITERIA 2021 Alvarado, J.
JAZZY BEACH CRITTERS: A DEMONSTRATION OF REAL-TIME MUSIC GENERATION WITH APPLICATION TO GAMES 2021 Quick, D.
TOWARDS FOUR-SIDED COMMUNICATION 2021 Straeubig, M.
OVERCOMING OPACITY IN MACHINE LEARNING (OPACITY) OVERCOMING OPACITY IN MACHINE LEARNING 2021 Zednik, C.
NO EXPLANATION WITHOUT INFERENCE 2021 Watson, D.
TECHNICAL BARRIERS TO THE ADOPTION OF POST-HOC EXPLANATION METHODS FOR BLACK BOX AI MODELS 2021 Lee, E.
ON THE USE OF COLLABORATIVE INTERACTIONS FOR EMBEDDED SENSING APPLICATIONS: MEMRISTOR NETWORKS AS INTELLIGENT SENSING SUBSTRATES 2021 Athanasiou, V.
HABITUAL BEHAVIOR AS A BRIDGE BETWEEN I-INTENTIONALITY AND WE-INTENTIONALITY 2021 Giovagnoli, R.
ROLLING HORIZON CO-EVOLUTION IN TWO-PLAYER GENERAL VIDEO GAME PLAYING 2021 Ringer, C.
AMI — CREATING MUSICAL COMPOSITIONS WITH A COHERENT LONG-TERM STRUCTURE 2021 Ma, N.
MACHINES AS “CULTURAL OTHER”: BEYOND ANTHROPOCENTRISM AND EXOTICISM 2021 Kim, M.
THEIRS NOT TO REASON WHY: DIALOGICAL REASONING FOR CONVERSATIONAL ARTIFICAL AGENTS 2021 Breitholz, E.
ROBOT MINDREADING AND THE PROBLEM OF TRUST 2021 Paez, A.
BEYOND OPACITY — EPISTEMIC RISKS IN MACHINE LEARNING 2021 Schweer, J.
MORPHOLOGICAL COMPUTATION AND LEARNING TO LEARN IN NATURAL INTELLIGENT SYSTEMS AND AI 2021 Dodig-Crnkovic, G.
CREATIVITY, ECO-COGNITIVE OPENNESS, HUMAN AND MACHINE INFERENTIAL CAPACITIES DEEP LEARNING AND LOCKED STRATEGIES 2021 Magnani, L.
ILLUMINATING GAME SPACE USING MAP-ELITES FOR ASSISTING VIDEO GAME DESIGN 2021 Balla, M.
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