Universal Access Panel: A Novel Approach for Accessible Smart Homes and IoT

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:ICCHP-AAATE (18. : 2022 : Lecco) Computers helping people with special needs ; Part 2
1. Verfasser: Veigl, Christoph (VerfasserIn)
Weitere Verfasser: Klaus, Benjamin (VerfasserIn), Aigner, Benjamin (VerfasserIn), Wagner, Manuel (VerfasserIn)
Pages:2
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2022
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Serious and Fun Games 2022 Sik-Lanyi, Cecilia
GoalBaural-II: An Acoustic Virtual Reality Training Application for Goalball Players to Recognize Various Game Conditions 2022 Watanabe, Michiharu
Rethinking Alt Text to Improve Its Effectiveness 2022 McCall, Karen
A Wizard of Oz Interface with Qtrobot for Facilitating the Handwriting Learning in Children with Dysgraphia and Its Usability Evaluation 2022 Zou, Jianling
A Review on Technological Solutions Supporting People with Dementia in the Activity of Dressing 2022 Ghezzi, Sofia
Usability Study of Tactile and Voice Interaction Modes by People with Disabilities for Home Automation Controls 2022 Vigouroux, Nadine
Creating a Robot-Supported Education Solution for Children with Autism Spectrum Disorder 2022 Schulz, Trenton
Mechanical Arm for Soft Exoskeleton Testing 2022 Covarrubias Rodriguez, Mario
Simulating the Answering Process of Dyslexic Students for Audio Versions of the Common Test for University Admissions 2022 Hatakeyama, Masashi
Implementation and Evaluation of a Control System for a Hand Exoskeleton on Mobile Devices 2022 Koch, Sebastian
Inclusive Education Going Digital: The Education of "Digital Scouts" 2022 Mertens, Claudia
Accessibility Improvement of Leisure Sports "Mölkky" for Visually Impaired Players Using AI Vision 2022 Kobayashi, Makoto
Digital Authentication for Visually Disabled People: Initial Results of an Online Survey 2022 Schmeelk, Suzanna
Home Automation System Controlled Through Brain Activity 2022 Velasco-Álvarez, Francisco
Comparison of Guidelines for the Accessible Design of Augmented Reality Applications 2022 Koch, Sebastian
Robotic and Virtual Reality Technologies for Children with Disabilities and Older Adults 2022 Samaddar, Sanjit
Remote Working: A Way to Foster Greater Inclusion and Accessibility? 2022 Federici, Stefano
POWERUP: A 3D-Printed Exoskeleton and Serious Games for the Rehabilitation of Children with Motor Disabilities 2022 Rojo, Ana
Gauging Awareness of Accessibility in Open Educational Resources 2022 Pierrès, Oriane
Communication Styles as Challenges for Participatory Design Process Facilitators Working with Young People with Additional Needs in a Residential Care Setting 2022 Kortekaas, Caroline
Alle Artikel auflisten