FIST FIX: Soft Hard Combination Product Design for Hand Rehabilitation After Stroke

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:HCI-Games (Veranstaltung : 4. : 2022 : Online) HCI in games
1. Verfasser: Zhou, Tianyu (VerfasserIn)
Weitere Verfasser: Han, Ting (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2022
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Slow, Repeat, Voice Guidance: Automatic Generation of Practice Charts to Improve Rhythm Action Games 2022 Takidaira, Shio
Dynamic Difficulty Adjustment in Digital Games: Comparative Study Between Two Algorithms Using Electrodermal Activity Data 2022 Nery Bandeira, Ian
Online Social Games in the Eyes of Children and Teens: A Systematic Review 2022 Li, Sean
Design of Emotion-Driven Game Interaction Using Biosignals 2022 Frachi, Yann
Videogame Design Using a User-Centered Approach to Teaching Projectile Motion 2022 Villada, Julian F.
A Configurable Serious Game for Inhibitory and Interference Control 2022 Chabbi, Houda
A ‘Serious Games’ Approach to Decisions of Environmental Impact of Energy Transformation 2022 Binter, Jakub
An Augmented Reality Update of a Classic Game: "Where in the World is Carmen Sandiego?", Case Study 2022 Chabebe Rivera, Annette Marie
DropAR: Enriching Exergaming Using Collaborative Augmented Reality Content 2022 Woodward, Kieran
Practical Considerations on Applications of the Popularity of Games: The Case of Location-Based Games and Disaster 2022 LaLone, Nicolas
Auto Generating Maps in a 2D Environment 2022 Lazaridis, Lazaros
Artistic and Communication Strategies of Creating Playful Experiences in New Media Arts 2022 Maj, Anna
Conveyance of Narrative Through Digital Game Environments 2022 Brandse, Michael
Design Implications for a Gamified Recycling House 2022 Palmquist, Adam
Does "Left-Behind" Cause Rural Adolescents to Spend More Time Playing Video Games in China? 2022 Wang, Siyuan
Designing Social Exergame to Enhance Intergenerational Interaction and Exercise 2022 Kaisar, Emiran
Social Anxiety Strategies Through Gaming 2022 Copeman, Matthew
A Study on Player Experience in Real-Time Strategy Games Combined with Eye-Tracking and Subjective Evaluation 2022 Jiao, Jiawei
AWATO: A Serious Game to Improve Cybersecurity Awareness 2022 Ferro, Lauren S.
Implicit Interaction Mechanisms in VR-Controlled Interactive Visual Novels 2022 Maldonado, Cristóbal
Alle Artikel auflisten