DATA ANALYTICS WITH MLV-VIEWER
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2021 |
Alves, Carlos Manuel Oliveira |
A USER-CENTERED DESIGN OF A MAJOR AND MINOR INTRON ANNOTATION DATABASE (MMIAD)
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2021 |
ElKharboutly, Ruby |
REQUIREMENTS FOR DESIGNING EFFECTIVE CLIMATE CHANGE GAME
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2021 |
Razali, Nurlieda Ellyanna Munirrah |
EXPLORATORY STUDY EXAMINING THE FEASIBILITY OF A TECHNOLOGY-BASED TOOL TO SUPPORT CREATIVITY IN CHILDREN WITH AUTISM
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2021 |
Constantin, Aurora |
MOTIVATEME!: AN ALEXA SKILL TO SUPPORT HIGHER EDUCATION STUDENTS WITH AUTISM
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2021 |
Bakhai, Ami |
THE IDEAL FAIRYTALE: DIY CINDERELLA
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2021 |
Ryu, Saeryn |
ON THE DESIGN OF INTELLIGENT PUBLIC INFORMATION FACILITIES — TAKE THE PUBLIC SERVICE ROBOT AS AN EXAMPLE
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2021 |
Dai, Huiping |
PLAY THE GAME AND BE AWARE: INFORMATION SECURITY PROJECT WITH SCHOOLS
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2021 |
Schuktomow, Regina |
AMAZON ECHO: A BENCHMARKING MODEL REVIEW
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2021 |
Jakob, Dietmar |
A PILOT STUDY ON VIDEO COLOR TRANSFER: A SURVEY OF USER-TYPE OPINIONS
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2021 |
Grogan, Mairéad |
ANALYSING THE EFFECTIVENESS OF ONLINE GAMIFIED LEARNING METHODS AS OPPOSED TO TRADITIONAL LEARNING METHODS FOR TEACHING COMPUTER PROGRAMMING
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2021 |
Sacco, Owen |
A FIRST USABILITY STUDY OF INTERNOVA E-LEARNING PLATFORM AS A TECHNOLOGICAL RESOURCE FOR AGRI-FOOD BUSINESSES
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2021 |
Faria, Pedro Miguel |
A CASE STUDY ABOUT FACEBOOK USAGE FOR VISUALLY IMPAIRED USING THE ANDROID PLATFORMS
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2021 |
Uslu, Arda |
A PROPOSED TECHNOLOGY SOLUTION FOR ENHANCING ORDER PICKING IN WAREHOUSES AND DISTRIBUTION CENTERS BASED ON A GAMIFIED AUGMENTED REALITY APPLICATION
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2021 |
Plakas, George |
"BN ANATOMY" AN INTERACTIVE AUGMENTED REALITY SYSTEM FOR LEARNING BONE ANATOMY
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2021 |
Chagas, João Vitor de S. |
RAPIDLY GRASPING LEARNERS’ MATHEMATICAL PERFORMANCE FROM BRAIN ACTIVITY
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2021 |
Suzuki, Kodai |
FACTORS INFLUENCING READING PREFERENCE FOR OCCLUDED SINGLE COMPOSITION STRUCTURE CHARACTERS
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2021 |
Liao, Ching Chih |
A NEUROPHYSIOLOGICAL INVESTIGATION OF DESIGN THINKING PROCESS IN HUMAN-COMPUTER INTERACTION DESIGN
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2021 |
Dahiya, Abhishek |
DEVELOPING A DIGITAL GAME WITH HIGH-ABILITY/GIFTED STUDENTS IN A LOWINCOME PUBLIC SCHOOL: A BRAZILIAN EXPERIENCE
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2021 |
Mastroberti, Paula |
ANALYSIS OF ANXIETY AND IMMERSIVE PROCESS IN DIGITAL GAMES USING HTC VIVE
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2021 |
Caldeira, Gabriel Batista |