Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL
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2021 |
Tisza, Gabriella |
A Taxonomy of Social Roles for Agents in Games
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2021 |
Rato, Diogo |
A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance
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2021 |
Hosoya, Mitsuki |
Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics
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2021 |
Savidis, Anthony |
AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird
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2021 |
Thurler, Leonardo |
Towards Suitable Free-to-Play Games for Children
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2021 |
Melzer, Andreas Kristiansen |
Sketch Recognition for Interactive Game Experiences Using Neural Networks
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2021 |
Korkut, Elif Hilal |
Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality
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2021 |
Mesquita, João |
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces
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2021 |
Fatima, Sundus |
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training
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2021 |
Cavalcante, Reidner |
Designing an Arts-Based, Collaborative Mystery Game to Improve Players’ Motivation and Confidence as Storytellers
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2021 |
Downie, Simone |
An Introduction to ChemiKami AR
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2021 |
Zuo, Tengjia |
Comparison of Viewing Contents Using Large LED Display and Projector by Psychological Evaluation
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2021 |
Nakatsu, Ryohei |
Performative Virtual Scenes: A Dynamic VR Environment Design Approach
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2021 |
Correia, Nuno N. |
Instruction Pictograms for Interactive Entertainment
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2021 |
Kobayashi, Kei |
How Awe Affects Players’ Entertainment Experiences Over Six Weeks of Playing
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2021 |
Possler, Daniel |
The Gilmorehill Mystery: A Location-Based Game for Campus Exploration
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2021 |
Swedlund, Kieran |
Provenance in Gamification Business Systems
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2021 |
Tizuka, Michelle |
A Method for Supporting Verbalization to Facilitate Observation in Illustration Copy-Drawing
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2021 |
Sugano, Ippei |
Optimization of First-Person Shooter Game Control Using Heart Rate Sensor
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2021 |
Zhou, Shuo |