Cultural Emotion Games as Trajectory Learning in Southeast Asia
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2021 |
Vadivel, V. Sithira |
Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques
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2021 |
Downie, Simone |
Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games
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2021 |
Fujiwara, Yuka |
Computational Narrative Blending Based on Planning
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2021 |
Lima, Edirlei Soares de |
That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games
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2021 |
Smets, Jolie H. K. |
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets
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2021 |
Statham, Nataska |
A Review on the Contribution of ClassDojo as Point System Gamification in Education
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2021 |
Marouf, Rabab |
Virtualization of Digital Location-Based Experiences
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2021 |
Hauge, Jannicke Baalsrud |
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology
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2021 |
Khalid, Mohd Nor Akmal |
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL
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2021 |
Tisza, Gabriella |
A Taxonomy of Social Roles for Agents in Games
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2021 |
Rato, Diogo |
A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance
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2021 |
Hosoya, Mitsuki |
Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics
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2021 |
Savidis, Anthony |
AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird
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2021 |
Thurler, Leonardo |
Towards Suitable Free-to-Play Games for Children
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2021 |
Melzer, Andreas Kristiansen |
Sketch Recognition for Interactive Game Experiences Using Neural Networks
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2021 |
Korkut, Elif Hilal |
Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality
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2021 |
Mesquita, João |
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces
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2021 |
Fatima, Sundus |
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training
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2021 |
Cavalcante, Reidner |
Designing an Arts-Based, Collaborative Mystery Game to Improve Players’ Motivation and Confidence as Storytellers
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2021 |
Downie, Simone |