That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:ICEC (20. : 2021 : Coimbra) Entertainment Computing - ICEC 2021
1. Verfasser: Smets, Jolie H. K. (VerfasserIn)
Weitere Verfasser: Spek, Erik D. van der (VerfasserIn)
Pages:2021
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2021
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Cultural Emotion Games as Trajectory Learning in Southeast Asia 2021 Vadivel, V. Sithira
Murder on Mansion Hill: Encouraging Collaborative Group Storytelling to Improve Motivational Aspects of Literacy Using Gameplay and Arts-Based Techniques 2021 Downie, Simone
Fundamental Study of Color Combinations by Using Deuteranope-Simulation Filter for Controlling the Handicap of Color Vision Diversity in Video Games 2021 Fujiwara, Yuka
Computational Narrative Blending Based on Planning 2021 Lima, Edirlei Soares de
That Sound’s Juicy! Exploring Juicy Audio Effects in Video Games 2021 Smets, Jolie H. K.
Recreating a TransMedia Architectural Location In-Game via Modular Environment Assets 2021 Statham, Nataska
A Review on the Contribution of ClassDojo as Point System Gamification in Education 2021 Marouf, Rabab
Virtualization of Digital Location-Based Experiences 2021 Hauge, Jannicke Baalsrud
Artificial Intelligence and Entertainment Science Workshop: Towards Empathic Entertainment Technology 2021 Khalid, Mohd Nor Akmal
Fun to Enhance Learning, Motivation, Self-efficacy, and Intention to Play in DGBL 2021 Tisza, Gabriella
A Taxonomy of Social Roles for Agents in Games 2021 Rato, Diogo
A Real-Time Drum-Wise Volume Visualization System for Learning Volume-Balanced Drum Performance 2021 Hosoya, Mitsuki
Game Development as a Serious Game with Live-Programming and Time-Travel Mechanics 2021 Savidis, Anthony
AI Game Agents Based on Evolutionary Search and (Deep) Reinforcement Learning: A Practical Analysis with Flappy Bird 2021 Thurler, Leonardo
Towards Suitable Free-to-Play Games for Children 2021 Melzer, Andreas Kristiansen
Sketch Recognition for Interactive Game Experiences Using Neural Networks 2021 Korkut, Elif Hilal
Interaction Toolkit for Programming Interactions with Marker-Based Tangibles in Virtual Reality 2021 Mesquita, João
Investigating Impact of Augmented Reality on Game Design to Facilitate Learning Experiences in Logistics Operations Using Immersive AR Interfaces 2021 Fatima, Sundus
A VR-Based Serious Game Associated to EMG Signal Processing and Sensory Feedback for Upper Limb Prosthesis Training 2021 Cavalcante, Reidner
Designing an Arts-Based, Collaborative Mystery Game to Improve Players’ Motivation and Confidence as Storytellers 2021 Downie, Simone
Alle Artikel auflisten