Emergent Gameplay, Emergent Essaying
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2021 |
Dunlop, Kirsty |
Using Wearable Devices to Participate in 3D Interactive Storytelling
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2021 |
Li, Tsai-Yen |
Pedagogical Challenges in Social Physics Authoring
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2021 |
DeKerlegand, Daniel |
Blabbeur - An Accessible Text Generation Authoring System for Unity
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2021 |
Lessard, Jonathan |
Creativity and Collaboration During COVID-19: Creating an Alternate Reality Game in the Face of a Pandemic
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2021 |
Faverio, Diego L. |
The Ethics of Virtual Reality Interactive Digital Narratives in Cultural Heritage
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2021 |
Barbara, Jonathan |
Tale: Defamiliarizing Ludonarrative Puzzles
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2021 |
Frazzitta, Antonino |
The Applicability of Greimassian Semiotics to Meaningful Procedural Quest Generation
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2021 |
T. Meza, Luis F. |
Transfordance: The Decentering Effect of Transformative Affordances in Virtual Reality in The Hollow Reach
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2021 |
Murray, John T. |
Supporting Interactive Storytelling with Block-Based Narrative Programming
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2021 |
Smith, Andy |
Climate Influence: Implicit Game-Based Interactive Storytelling for Climate Action Purpose
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2021 |
Song, Zijing |
"What’s Important to You, Max?": The Influence of Goals on Engagement in an Interactive Narrative for Adolescent Health Behavior Change
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2021 |
Mott, Megan |
Exploring Narrative Novelties in VR
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2021 |
Vosmeer, Mirjam |
Toward Narrative Instruments
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2021 |
Kreminski, Max |
A Quantified Analysis of Bad News for Story Sifting Interfaces
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2021 |
Samuel, Ben |
Beats and Units Framework: A Story-Game Integration Framework for the Ideation Stage of Narrative Design of Serious Games
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2021 |
Zagalo, Nelson |
Highlight the Path Not Taken to Add Replay Value to Digital Storytelling Games
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2021 |
Gamito, Susana |
Ressaca and Dispersão: Experiments in Non-linear Cinema
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2021 |
Vianna, Bruno Caldas |
Narraport: Narrative-Based Interactions and Report Generation with Large Datasets
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2021 |
Potts, Colin M. |
Text, Retelling, and the Digital: Reimagining the Mahabharata Through Interactive Games
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2021 |
Kar, Ritwik |