Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity
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2021 |
Niforatos, Evangelos |
Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them?
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2021 |
Aranha, Renan Vinicius |
JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Users
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2021 |
Yokoyama, Kaisei |
Detecting Emotions Through Machine Learning for Automatic UX Evaluation
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2021 |
Desolda, Giuseppe |
Emotion Elicitation with Stimuli Datasets in Automatic Affect Recognition Studies - Umbrella Review
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2021 |
Jemioło, Paweł |
DIY Homes: Placemaking in Rural Eco-Homes
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2021 |
Tao, Hongyi |
Service-Oriented Justification of Recommender System Suggestions
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2021 |
Mauro, Noemi |
Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent Modeling
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2021 |
Strahl, Jonathan |
Gesture Interaction in Virtual Reality
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2021 |
Huesser, Cloe |
Sticking Out Like a Non-dominant Thumb
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2021 |
Shanbhag, Maulashree |
User-defined Bend Gesture Completion Strategies for Discrete and Continuous Inputs
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2021 |
Borah, Pranjal Protim |
Graph-Based Method for the Interpretation of User Activities in Serious Games
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2021 |
Grabska-Gradzińska, Iwona |
DeepVANet: A Deep End-to-End Network for Multi-modal Emotion Recognition
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2021 |
Zhang, Yuhao |
Detection of Subtle Stress Episodes During UX Evaluation: Assessing the Performance of the WESAD Bio-Signals Dataset
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2021 |
Liapis, Alexandros |
Interaction Initiation with a Museum Guide Robot - From the Lab into the Field
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2021 |
Daczo, Laura-Dora |
Helping Professionals Select Persona Interview Questions Using Natural Language Processing
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2021 |
Salminen, Joni |
ToolBot: Robotically Reproducing Handicraft
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2021 |
Wölfel, Kim |
Visualization of User’s Behavior in Indoor Virtual Environments Through Interactive Heatmaps
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2021 |
Chittaro, Luca |
Multisensory Experiences for Art Appreciation
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2021 |
Arora, Sakshi |
TEVisE: An Interactive Visual Analytics Tool to Explore Evolution of Keywords’ Relations in Tweet Data
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2021 |
Humayoun, Shah Rukh |