ML Classification of Car Parking with Implicit Interaction on the Driver’s Smartphone

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:INTERACT (18. : 2021 : Bari; Online) Human-computer interaction - INTERACT 2021 ; Part 3
1. Verfasser: Bassetti, Enrico (VerfasserIn)
Weitere Verfasser: Luciani, Alessio (VerfasserIn), Panizzi, Emanuele (VerfasserIn)
Pages:2021
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2021
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
MuseFlow: Facilitating Mind-Wandering Through Video Games 2021 Olaya-Figueroa, Juan F.
Improving Student Experience and Learning Performance with Traditional Instructional Methods and New Digital Media 2021 Andrade, Pamela
Diegetic and Non-diegetic Health Interfaces in VR Shooter Games 2021 Köhle, Kay
The Effect of Rhythm in Mid-air Gestures on the User Experience in Virtual Reality 2021 Reynaert, Vincent
Objective Evaluation of Subjective Metrics for Interactive Decision-Making Tasks by Non-experts 2021 Laurillau, Yann
An Immersive Approach Based on Two Levels of Interaction for Exploring Multiple Coordinated 3D Views 2021 Quijano-Chavez, Carlos
ObjectivAIze: Measuring Performance and Biases in Augmented Business Decision Systems 2021 Baudel, Thomas
ML Classification of Car Parking with Implicit Interaction on the Driver’s Smartphone 2021 Bassetti, Enrico
Recognition of a Robot’s Affective Expressions Under Conditions with Limited Visibility 2021 Ghafurian, Moojan
Blend in or Pop Out? Designing an Embedded Interface for a Historical Cemetery 2021 Hirsch, Linda
Situated Visualization of Historical Timeline Data on Mobile Devices: Design Study for a Museum Application 2021 Blumenstein, Kerstin
VizInteract: Rapid Data Exploration Through Multi-touch Interaction with Multi-dimensional Visualizations 2021 Chakraborty, Supratim
Goalkeeper: A Zero-Sum Exergame for Motivating Physical Activity 2021 Niforatos, Evangelos
Engagement and Discrete Emotions in Game Scenario: Is There a Relation Among Them? 2021 Aranha, Renan Vinicius
JoyFlick: Japanese Text Entry Using Dual Joysticks for Flick Input Users 2021 Yokoyama, Kaisei
Detecting Emotions Through Machine Learning for Automatic UX Evaluation 2021 Desolda, Giuseppe
Emotion Elicitation with Stimuli Datasets in Automatic Affect Recognition Studies - Umbrella Review 2021 Jemioło, Paweł
DIY Homes: Placemaking in Rural Eco-Homes 2021 Tao, Hongyi
Service-Oriented Justification of Recommender System Suggestions 2021 Mauro, Noemi
Directing and Combining Multiple Queries for Exploratory Search by Visual Interactive Intent Modeling 2021 Strahl, Jonathan
Alle Artikel auflisten