Optimal Prediction Using Artificial Intelligence Application
|
2021 |
Ashour, Marwan Abdul Hameed |
User Experience Evaluation of a Smoking Cessation App in People Who Are Motivated to Quit
|
2021 |
Thapaliya, Ananga |
The Effect of Outdoor Monitor on People’s Attention
|
2021 |
Tran, Chau |
Personalizing Fuzzy Search Criteria for Improving User-Based Flexible Search
|
2021 |
Deedar, Mohammad Halim |
Testing a Trojan Horse: Fifth Step in the Experiment/Research with City Information Modelling (CIM) and the Design Ethics
|
2021 |
Falcão, Gonçalo |
Human Computer Interaction Design of Online Shopping Platform for the Elderly Based on Flow Theory
|
2021 |
Zhou, Jin |
Relation Between Usability and Accessibility: A Case Study in Peruvian E-Commerce Websites
|
2021 |
Paz, Freddy |
Analysis of Color Control and Humanized Design in Ship Cabin Environment
|
2021 |
Liu, Fuyong |
Assisting People During COVID-19 with Data Visualization and Undemanding Design
|
2021 |
Karlsen, Ida Christine |
Use of Data Mining to Identify the Technological Resources that Contribute to School Performance in Large-Scale Evaluations of Brazilian High School
|
2021 |
da Silva, Ivonaldo Vicente |
Training Students for Work with Emerging Technologies in a Technology Park Environment
|
2021 |
Shaposhnikova, Tatiana |
Influence of Participation and Tardiness to Synchronous Learning Sessions as a Motivation Factor for E-Learning
|
2021 |
Hernández, Ernesto |
Natural Language Understanding (NLU) on the Edge
|
2021 |
Crausaz, Nicolas |
Towards a General and Complete Social Assistive Robotic Architecture
|
2021 |
Hoteit, Bilal |
Virtual Collection as the Time-Shift Appreciation: The Experimental Practice-Led Research of Automated Marionette Hsiao Ho-Wen Project
|
2021 |
Chiu, Chih-Yung |
Introduction of an Algorithm Based on Convolutional Neural Networks for an Automated Online Correction of Braided Cardiovascular Implants
|
2021 |
Haas, Benedikt |
A Technological Framework for Rapid Prototyping of X-reality Applications for Interactive 3D Spaces
|
2021 |
Zidianakis, Emmanouil |
Video Conferencing in the Age of Covid-19: Engaging Online Interaction Using Facial Expression Recognition and Supplementary Haptic Cues
|
2021 |
Farooq, Ahmed |
Exploring the Effectiveness of Sandbox Game-Based Learning Environment for Game Design Course in Higher Education
|
2021 |
Xian, Tengfei |
Virtual Reality Environment as a Developer of Working Competences
|
2021 |
González-Mendívil, Jorge A. |