Considering User Experience Parameters in the Evaluation of VR Serious Games

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:AVR (7. : 2020 : Lecce; Online) Augmented reality, virtual reality, and computer graphics ; Part 1
1. Verfasser: Martinez, Kim (VerfasserIn)
Weitere Verfasser: Menéndez-Menéndez, M. Isabel (VerfasserIn), Bustillo, Andres (VerfasserIn)
Pages:1
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2020
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Virtual Reality vs Pancake Environments: A Comparison of Interaction on Immersive and Traditional Screens 2020 Holder, Raymond
Virtual Fitness Trail: A Complete Program for Elderlies to Perform Physical Activity at Home 2020 Mondellini, Marta
Considering User Experience Parameters in the Evaluation of VR Serious Games 2020 Martinez, Kim
Exploring Players’ Curiosity-Driven Behaviour in Unknown Videogame Environments 2020 Galdieri, Riccardo
State of the Art of Non-vision-Based Localization Technologies for AR in Facility Management 2020 Siegele, Dietmar
Combining HoloLens and Leap-Motion for Free Hand-Based 3D Interaction in MR Environments 2020 Ababsa, Fakhreddine
Mixed Reality Annotations System for Museum Space Based on the UWB Positioning and Mobile Device 2020 Zhang, YanXiang
3D Dynamic Hand Gestures Recognition Using the Leap Motion Sensor and Convolutional Neural Networks 2020 Lupinetti, Katia
RGB-D Image Inpainting Using Generative Adversarial Network with a Late Fusion Approach 2020 Fujii, Ryo
A Driving Simulator Study Exploring the Effect of Different Mental Models on ADAS System Effectiveness 2020 Rossi, Riccardo
A User Experience Questionnaire for VR Locomotion: Formulation and Preliminary Evaluation 2020 Boletsis, Costas
Usability of an Input Modality for AR 2020 Brice, Daniel
AR-Based Visual Aids for sUAS Operations in Security Sensitive Areas 2020 Avanzini, Giulio
A Comparative Study of the Influence of the Screen Size of Mobile Devices on the Experience Effect of 3D Content in the Form of AR/VR Technology 2020 Zhang, YanXiang
Adaptive Detection of Single-Color Marker with WebGL 2020 Košt'ák, Milan
Asymmetrical Multiplayer Versus Single Player: Effects on Game Experience in a Virtual Reality Edutainment Game 2020 Hansen, Anders
GazeRoomLock: Using Gaze and Head-Pose to Improve the Usability and Observation Resistance of 3D Passwords in Virtual Reality 2020 George, Ceenu
Keeping It Real!: Investigating Presence in Asymmetric Virtual Reality 2020 Nieminen, Mika P.
Evaluating the Effect of Reinforcement Haptics on Motor Learning and Cognitive Workload in Driver Training 2020 Simpson, Thomas G.
AI4AR: An Al-Based Mobile Application for the Automatic Generation of AR Contents 2020 Pierdicca, Roberto
Alle Artikel auflisten