Deep Reinforcement Learning for Morpion Solitaire
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2022 |
Doux, Boris |
Sequential Halving Using Scores
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2022 |
Fabiano, Nicolas |
Solving Bicoloring-Graph Games on Rectangular Boards — Part 1: Partisan Coland Snort
|
2022 |
Uiterwijk, Jos W. H. M. |
Quixo is Solved
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2022 |
Tanaka, Satoshi |
Cosine Annealing, Mixnet and Swish Activation for Computer Go
|
2022 |
Cazenave, Tristan |
On tthe Road to Perfection? Evaluating Leela Chess Zero Against Endgame Tablebases
|
2022 |
Haque, Rejwana |
Chess Endgame Compression via Logic Minimization
|
2022 |
Gomboc, Dave |
Using Deep Learning to Detect Facial Markers of Complex Decision Making
|
2022 |
Guglielmo, Gianluca |
General Board Geometry
|
2022 |
Browne, Cameron |
Solving Bicoloring-Graph Games on Rectangular Boards — Part 2: Impartial Col and Snort
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2022 |
Uiterwijk, Jos W. H. M. |
Automatic Generation of Board Game Manuals
|
2022 |
Stephenson, Matthew |
Improving Counterfactual Regret Minimization Agents Training in Card Game Cheat Using Ordered Abstraction
|
2022 |
Yi, Cheng |
Expert Iteration for Risk
|
2022 |
Heredia, Lucas Gnecco |
A Heuristic Approach to the Game of Sylver Coinage
|
2022 |
Moskowitz, Gilad |
Evaluating Interpretability Methods for DNNs in Game-Playing Agents
|
2022 |
Pálsson, Aðalsteinn |
Automatic Recognition of Similar Chess Motifs
|
2022 |
Bizjak, Miha |
BoxOff is NP-Complete
|
2022 |
Hayward, Ryan |
Procedural Maze Generation Considering Difficulty from Human Players’ Perspectives
|
2022 |
Fujihira, Keita |
Opponent Model Selection Using Deep Learning
|
2022 |
Chang, Hung-Jui |
A Generic Approach for Player Modeling Using Event-Trait Mapping Supported by PCA
|
2022 |
Gunes, M. Akif |