Microfacet Distribution Function: To Change or Not to Change, That Is the Question

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:GRAPP (16. : 2021 : Online) VISIGRAPP 2021 ; Volume 1: GRAPP
1. Verfasser: Sawicki, Dariusz (VerfasserIn)
Pages:2021
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2021
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Visualization in the Real World: Confluence of Visualization and Augmented Reality 2021 Schmalstieg, Dieter
BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity 2021 Nitschke, R. Schleicher M.
Story Authoring in Augmented Reality 2021 Kegeleers, Marie
A Raster-based Approach for Waterbodies Mesh Generation 2021 Menegais, Roberto Nisxota
Integration of CAD Models into Game Engines 2021 Santos, Bruno
Synthesis of Non-homogeneous Textures by Laplacian Pyramid Coefficient Mixing 2021 Moitry, Das
Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neutroprotrainer 2021 Soler-Dominguez, Jose L.
Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality 2021 Bataille, Guillaume
Reconstruction of Convex Polytope Compositions from 3D Point-clouds 2021 Friedrich, Markus
On the Link between Mesh Size Adaptation and Irregular Vertices 2021 Zint, Daniel
Accurate Real-time Physics Simulation for Large Worlds 2021 Menegais, Lorenzo Schwertner Kaufmann, Flavio Paulus Franzin, Roberto
Real-time Human Eye Resolution Ray Tracing in Mixed Reality 2021 Peuhkurinen, Antti
Vertex Climax: Converting Geometry into a Non-nanifold Midsurface 2021 Schinko, Christoph
cMinMax: A Fast Algorithm to Find the Corners of an N-dimensional Convex Polytope 2021 Chamzas, Dimitrios
Scenario-based VR Application for Collaborative Design 2021 Terrier, Romain
Integrating a Head-mounted Display with a Mobile Device for Real-time Augmented Reality Purposes 2021 Madeira, Bruno
Hexahedral Mesh Generation for Tubular Shapes using Skeletons and Connection Surfaces 2021 Viville, P.
Building Information Monitoring via Gamification 2021 Kän, Peter
Rig-space Neural Rendering: Compressing the Rendering of Characters for Previs, Real-time Animation and High-quality Asset Re-use 2021 Buhmann, Dominik Borer, Lu Yuhang, Laura Wiilfroth, Jakob
3D Indoor Scene Understanding with Scene Graphs and Self-supervision 2021 Tombari, Federico
Alle Artikel auflisten