3D Indoor Scene Understanding with Scene Graphs and Self-supervision
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2021 |
Tombari, Federico |
Visual vs Auditory Augmented Reality for Indoor Guidance
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2021 |
Calle-Bustos, Andrés-Marcelo |
A Photogrammetry-based Framework to Facilitate Image-based Modeling and Automatic Camera Tracking
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2021 |
Bullinger, Sebastian |
MoCaCo: A Simulator Framework for Motion Capture Comparison
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2021 |
Herrmann, Florian |
Mesh Animation Compression using Skinning and Multi-chart Displacement Texture
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2021 |
Fusek, Andrej |
Microfacet Distribution Function: To Change or Not to Change, That Is the Question
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2021 |
Sawicki, Dariusz |
Extending StructureNet to Generate Physically Feasible 3D Shapes
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2021 |
Koch, Jannik |
CPU and RAM Performance Assessment for Different Marker Types in Augmented Reality Applications
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2021 |
Angeleri, Ciro |
Towards Collaborative Analysis of Computational Fluid Dynamics using Mixed Reality As
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2021 |
Schweif, Thomas |
SAR-ACT: A Spatial Augmented Reality Approach to Cognitive Therapy
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2021 |
Silva, Rui |
Visualization in the Real World: Confluence of Visualization and Augmented Reality
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2021 |
Schmalstieg, Dieter |
BASH: Biomechanical Animated Skinned Human for Visualization of Kinematics and Muscle Activity
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2021 |
Nitschke, R. Schleicher M. |
Story Authoring in Augmented Reality
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2021 |
Kegeleers, Marie |
A Raster-based Approach for Waterbodies Mesh Generation
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2021 |
Menegais, Roberto Nisxota |
Integration of CAD Models into Game Engines
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2021 |
Santos, Bruno |
Synthesis of Non-homogeneous Textures by Laplacian Pyramid Coefficient Mixing
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2021 |
Moitry, Das |
Using EEG and Gamified Neurofeedback Environments to Improve eSports Performance: Project Neutroprotrainer
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2021 |
Soler-Dominguez, Jose L. |
Managing Mutual Occlusions between Real and Virtual Entities in Virtual Reality
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2021 |
Bataille, Guillaume |
Reconstruction of Convex Polytope Compositions from 3D Point-clouds
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2021 |
Friedrich, Markus |
On the Link between Mesh Size Adaptation and Irregular Vertices
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2021 |
Zint, Daniel |