Enabling Interaction with Arbitrary 2D Applications in Virtual Environments

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:HCI International (22. : 2020 : Online) HCI International 2020 – posters ; Part 2
1. Verfasser: Hoppe, Adrian H. (VerfasserIn)
Weitere Verfasser: Camp, Florian van de (VerfasserIn), Stiefelhagen, Rainer (VerfasserIn)
Pages:2020
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2020
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Measurement of the Obstacle Avoidance Movement in an Augmented Reality Living Environment 2020 Toriyama, Riku
Designing Virtual Equipment Systems for VR 2020 Yao, Powen
Virtual Kayaking: A Study on the Effect of Low-Cost Passive Haptics on the User Experience While Exercising 2020 Barmpoutis, Angelos
Extending the Robotic Workspace by Motion Tracking Large Workpieces 2020 Becker, Mirco
Real-Time Slouch Detection and Human Posture Prediction from Pressure Mat 2020 Goldstein, Blaze
Development of a Quantification Method for Tendon Vibration Inducing Motion Illusion 2020 Ohshima, Hiroyuki
Making Others’ Efforts Tangible: — How Other Learners Affect Climate Fostering Long-Term Self-paced Learning in Virtual Environment 2020 Imada, Shogo
Combining Gamification and Active Learning in Higher Education 2020 Marinensi, Giada
Development and Initial Feasibility Testing of the Virtual Research Navigator (VRN): A Public-Facing Agent-Based Educational System for Clinical Research Participation 2020 Mozgai, Sharon
Development of a Learning Analytics Environment Introducing Mentoring History 2020 Shishibori, Tatsuya
Development of Nudge System: To Nudge Other Students Through Their Tablet 2020 Yokoyama, Kyoichi
A Preliminary Study: Examining the Contribution of Neck Angles of a Virtual Dog to Its Realness 2020 Inoue, Satsuki
On the Peripherals of Peripherals: Exploring a Holistic Augmented Reality Product System 2020 King, Julian
Optimizing Virtual Reality Eye Tracking Fixation Algorithm Thresholds Based on Shopper Behavior and Age 2020 Khatri, Jaikishan
Multiuser Virtual Reality for Designing and Editing 3D Models 2020 Larpkiattaworn, Noppasorn
Development of a Real Time Page Transition Feedback System and Its Impact on Learning Behavior 2020 Mori, Daiki
Using Emoji as Image Resources in Educational Programming Tools 2020 Suzuki, Ryo
Developing Evaluation System that Scientifically Presents the Rotation Ability of the Top as a Score: "Koma Scouter" 2020 Suzuki, Hiroshi
Virtual Reality Body Exposure Therapy for Anorexia Nervosa. A Single Case Study 2020 Porras-Garcia, Bruno
Use of Force Simulator for Law Enforcement Handgun Qualification 2020 Kent, Julie A.
Alle Artikel auflisten