A Memory Game Proposal for Facial Expressions Recognition in Health Therapies

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:ICEC (19. : 2020 : Online) Entertainment computing - ICEC 2020
1. Verfasser: Lima, Samuel Vitorio (VerfasserIn)
Weitere Verfasser: Sarinho, Victor Travassos (VerfasserIn)
Pages:2020
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2020
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Enhancing Game-Based Learning Through Infographics in the Context of Smart Home Security 2020 Bahrini, Mehrdad
Automatic Generation of Game Levels Based on Controllable Wave Function Collapse Algorithm 2020 Cheng, Darui
Applying and Facilitating Serious Location-Based Games 2020 Hauge, Jannicke Baalsrud
Murder Mystery Game Setting Research Using Game Refinement Measurement 2020 Xiong, Shuo
Players Perception of Loot Boxes 2020 Sakhapov, Albert
Conquer Catharsis — A VR Environment for Anxiety Treatment of Children and Adolescents 2020 Lenz, Andreas
Interactive Simulation of DNA Structure for Mobile-Learning 2020 Jiang, Feng
Tangible Multi-card Projector-Based Interaction with Physics 2020 Wang, Songxue
A Memory Game Proposal for Facial Expressions Recognition in Health Therapies 2020 Lima, Samuel Vitorio
Customer Service Training VR Game System Using a Multimodal Conversational Agent 2020 Furuno, Tomoya
Classification of Chinese and Western Painting Images Based on Brushstrokes Feature 2020 Qiao, Ligin
Clas-Maze: An Edutainment Tool Combining Tangible Programming and Living Knowledge 2020 Xing, Qian
3D Modeling and 3D Materialization of Fluid Art that Occurs in Very Short Time 2020 Tosa, Naoko
A Procedurally Generated World for a Zombie Survival Game 2020 Stankic, Nikola
The Braille Typist: A Serious Game Proposal for Braille Typewriter Training 2020 Santana, Kayo C.
Finding Flow in Training Activities by Exploring Single-Agent Arcade Game Information Dynamics 2020 Gao, Yuexian
Enhancing Whale Watching with Mobile Apps and Streaming Passive Acoustics 2020 Nunes, Nuno Jardim
Procedural Creation of Behavior Trees for NPCs 2020 Fronek, Robert
Deep Learning-Based Segmentation of Key Objects of Transmission Lines 2020 Liu, Mingjie
To Borrow Arrows with Thatched Boats: An Educational Game for Early Years Under the Background of Chinese Three Kingdoms Culture 2020 Liang, Hui
Alle Artikel auflisten