What if "Lara Croft" Becomes a Video Game Designer? When Archaeologists “Dig” Serious Games

Gespeichert in:
Bibliographische Detailangaben
Veröffentlicht in:GALA (9. : 2020. : Online) Games and learning alliance
1. Verfasser: Mariotti, Samanta (VerfasserIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: 2020
Schlagworte:
Tags: Tag hinzufügen
Keine Tags, Fügen Sie den ersten Tag hinzu!
Titel Jahr Verfasser
Lessons Learned from Implementing a Serious Game in Higher Education — A Student and Trainer Perspective 2020 Bonnier, Knut Erik
Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation Training 2020 Fan, Ziqi
Gamification and Beyond: The Case of Ludification 2020 Walther, Bo Kampmann
Bloxxgame — A Simulation Game for Teaching Blockchain 2020 Dettling, Walter
Pointer Attack: Lessons Learned in Computer Concept Gamification 2020 Droubay, Andrew
Flow Experience and Situational Interest in an Adaptive Math Game 2020 Lindstedt, Antero
Factors Affecting Success in a Digital Simulation Game for Nurse Training 2020 Novoseltseva, Daria
The Colectyng Model for the Evaluation of Game-Based Learning Activities 2020 Taly, Antoine
Challenges in Developing an Adaptive Serious Game and in Creating a Learning Data Model 2020 Schulz, Sandra
Accessibility and Serious Games: What About Entity-Component-System Software Architecture? 2020 Muratet, Mathieu
User-Centred Design Method for Digital Catalogue Interfaces 2020 Morie, Maho Wielfrid
Approaching Quantum Entanglement Developing a Serious Game in Quantum Computing for IT Professionals 2020 Heider, Isabell
Interactive Gamification Analytics Tool (IGAT) 2020 Zaric, Nadja
A Scalable Architecture for One-Stop Evaluation of Serious Games 2020 Pérez-Colado, lván J.
The Empirical Investigation of the Gamified Learning Theory 2020 Zaric, Nadja
Antecedents of the Adoption of Gamification in Strategy Alignment: An Exploratory Study of Middle Managers’ Perspective 2020 Ferreira, Helder
A Serious Game for Studying Decision Making by Triage Nurses Under Stress 2020 Hulaas, Jarle
Motivational Potential of Leaderboards in a Team-Based Math Game Competition 2020 Ninaus, Manuel
How to Engage Young Adults in Reading H. C. Andersen's Fairy Tale the Little Mermaid, Through a Serious Game 2020 Lauritsen, Thevakorn K.
Towards a Methodology to Co-design a Learning Game by Nursing Students 2020 Gajewski, Sebastian
Alle Artikel auflisten