Lessons Learned from Implementing a Serious Game in Higher Education — A Student and Trainer Perspective
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2020 |
Bonnier, Knut Erik |
Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation Training
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2020 |
Fan, Ziqi |
Gamification and Beyond: The Case of Ludification
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2020 |
Walther, Bo Kampmann |
Bloxxgame — A Simulation Game for Teaching Blockchain
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2020 |
Dettling, Walter |
Pointer Attack: Lessons Learned in Computer Concept Gamification
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2020 |
Droubay, Andrew |
Flow Experience and Situational Interest in an Adaptive Math Game
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2020 |
Lindstedt, Antero |
Factors Affecting Success in a Digital Simulation Game for Nurse Training
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2020 |
Novoseltseva, Daria |
The Colectyng Model for the Evaluation of Game-Based Learning Activities
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2020 |
Taly, Antoine |
Challenges in Developing an Adaptive Serious Game and in Creating a Learning Data Model
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2020 |
Schulz, Sandra |
Employing an IoT Framework as a Generic Serious Games Analytics Engine
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2020 |
Lazzaroni, Luca |
Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy
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2020 |
Kamkuimo-K., Sorelle Audrey |
7 P's of Gamification: A Strategic Design Tool for Ideation of Gamified Solutions
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2020 |
Ferreira, Helder |
Analysis of Mixed Reality Tools for Learning Math in Primary and Secondary School...
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2020 |
Marfisi-Schottman,, Sofiane Touel, Iza |
Motivation in Gamification: Constructing a Correlation Between Gamification Achievements and Self-determination Theory
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2020 |
Botte, Brunella |
Using Gamification to Improve Students? Typing Skills
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2020 |
Fodor, Szabina |
Design and Evaluation of an Adventure Videogame Based in the History of Mathematics
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2020 |
Rocha, Mariana |
Class-Card: A Role-Playing Simulation of Instructional Experiences for Pre-service Teachers
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2020 |
Dessus, Philippe |
Artifactual Affordances in Playful Robotics
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2020 |
Kalmpourtzis, George |
Design of a Gameful Application for Individuals with Acquired Brain Injuries to Relearn Social Functioning
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2020 |
Douch, Laura-Jane |
A Board Game to Fight Against Misinformation and Fake News
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2020 |
Maze, Christophe |