Generation of Adapted Learning Scenarios in a Serious Game: Lessons Learnt
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2020 |
Laforcade, Pierre |
Designing an Online Dungeons & Dragons Experience for Primary School Children
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2020 |
Spotorno, Rosalba |
A Serious Game for Students to Acquire Productivity Habits
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2020 |
Raateland, Wouter |
Office Madness: Design and Pilot Evaluation of a Serious Game for Learning the C++ Programming Language
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2020 |
Eleftheriadis, Savvas |
What if "Lara Croft" Becomes a Video Game Designer? When Archaeologists “Dig” Serious Games
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2020 |
Mariotti, Samanta |
Game Mechanics of a Character Progression Multiplayer Role-Playing Game with Science Content
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2020 |
Garneli, Varvara |
Guess Who? - A Serious Game for Cybersecurity Professionals
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2020 |
Gupta, Sameer |
Developing Stethoscope Replicas for Cardiac Auscultation Training: A Comparison Between Virtual Reality, Mobile, and Makerspace
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2020 |
Ortegon-Sarmiento, Tatiana |
Lessons Learned from Implementing a Serious Game in Higher Education — A Student and Trainer Perspective
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2020 |
Bonnier, Knut Erik |
Use of Virtual Reality Technology for CANDU 6 Reactor Fuel Channel Operation Training
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2020 |
Fan, Ziqi |
Gamification and Beyond: The Case of Ludification
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2020 |
Walther, Bo Kampmann |
Bloxxgame — A Simulation Game for Teaching Blockchain
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2020 |
Dettling, Walter |
Pointer Attack: Lessons Learned in Computer Concept Gamification
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2020 |
Droubay, Andrew |
Flow Experience and Situational Interest in an Adaptive Math Game
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2020 |
Lindstedt, Antero |
Factors Affecting Success in a Digital Simulation Game for Nurse Training
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2020 |
Novoseltseva, Daria |
The Colectyng Model for the Evaluation of Game-Based Learning Activities
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2020 |
Taly, Antoine |
Challenges in Developing an Adaptive Serious Game and in Creating a Learning Data Model
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2020 |
Schulz, Sandra |
Employing an IoT Framework as a Generic Serious Games Analytics Engine
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2020 |
Lazzaroni, Luca |
Dynamic Difficulty Adjustment Through Real-Time Physiological Feedback for a More Adapted Virtual Reality Exposure Therapy
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2020 |
Kamkuimo-K., Sorelle Audrey |
7 P's of Gamification: A Strategic Design Tool for Ideation of Gamified Solutions
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2020 |
Ferreira, Helder |