Design and development

Gespeichert in:
Bibliographische Detailangaben
Körperschaften: VAMR (VerfasserIn), International Conference on Human-Computer Interaction (VerfasserIn)
Weitere Verfasser: Chen, Jessie Y. C. (HerausgeberIn), Fragomeni, Gino (HerausgeberIn)
Format: UnknownFormat
Sprache:eng
Veröffentlicht: Cham, Switzerland Springer 2022
Schriftenreihe:Lecture notes in computer science 13317
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Titel Jahr Verfasser
Method to Create a Metaverse Using Smartphone Data 2022 Park, Daehee
Development of Standarts for Production of Immersive 360 Motion Graphics, Based on 360 Monoscopic Videos: Layers of Information and Development of Content 2022 Rubio-Tamayo, Jose Luis
Multi-user Multi-platform xR Collaboration: System and Evaluation 2022 Tümler, Johannes
The Development and Validation of an Augmented and Mixed Reality Usability Heuristic Checklist 2022 Derby, Jessyca L.
Objective Quantification of Circular Vection in Immersive Environments 2022 Subudhi, Debadutta
Generating Hand Posture and Motion Dataset for Hand Pose Estimation in Egocentric View 2022 Park, Hwangpil
Real-Time Bimanual Interaction Across Virtual Workspaces 2022 Peng, Chao
A Design Framework for Social Virtual Reality Experiences: Exploring Social and Cultural Dimensions for Meaningful and Impactful VR 2022 Cui, Vanessa
Social-Emotional Competence for the Greater Good: Exploring the Use of Serious Game, Virtual Reality and Artificial Intelligence to Elicit Prosocial Behaviors and Strengthen Cognitive Abilities of Youth, Adolescents and Educators — A Systematic Review 2022 Guilbaud, Patrick
Integration of Augmented, Virtual and Mixed Reality with Building Information Modeling: A Systematic Review 2022 Assila, Ahlem
Virtual Equipment System: First Evaluation of Egocentric Virtual Equipment for Sensory Settings 2022 Yao, Powen
Virtual Equipment System: Toward Bag of Holding and Other Extradimensional Storage in Extended Reality 2022 Yao, Powen
Effect of Personality Traits and Stressor Inducers on Users’ Cognitive Load During Interactions with VR Environments 2022 Cecil-Xavier, Aaron
Natural 3D Object Manipulation for Interactive Laparoscopic Augmented Reality Registration 2022 Mielke, Tonia
Hand Gesture Recognition for User Interaction in Augmented Reality (AR) Experience 2022 Khurshid, Aasim
Designing Virtual Environments for Smoking Cessation: A Preliminary Invastigation 2022 Ebrahimi, Elham
Towards a Social VR-based Exergame for Elderly Users: An Exploratory Study of Acceptance, Experiences and Design Principles 2022 Shah, Syed Hammad Hussain
Relative Research on Psychological Character and Plot Design Preference for Audiences of VR Movies 2022 Zhang, Lingxuan
Visualization of Macroscopic Structure of Ultra-high Performance Concrete Based on X-ray Computed Tomography Using Immersive Environments 2022 Khadka, Rajiv
Photographic Composition Guide for Photo Acquisition on Augmented Reality Glasses 2022 Lee, Wonwoo
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