Forced ε-Greedy, an Expansion to the ε-Greedy Action Selection Method
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2021 |
Angelopoulos, George |
A Fuzzy C-Means-Based Algorithm for the Surveillance of Dengue Cases Distribution in Local Communities
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2021 |
Addawe, Jozelle C. |
An Introduction to the euPOLIS Project
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2021 |
Zafeiropoulos, Charalampos |
Assessing the Lockdown Effects on Air Quality During COVID-19 Era
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2021 |
Kavouras, Toannis |
Prediction of Amusement Intensity Based on Brain Activity
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2021 |
Toupin, Gabrielle |
Real-Time Face Mask Detector Using Convolutional Neural Networks Amidst COVID-19 Pandemic
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2021 |
Kontellis, Efstratios |
A Methodology for Assessing the Impact of Error Components in Gait Analysis Using Closed-Loop Testing on a Biomimetic Rig
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2021 |
Kampouris, Christos |
Development of an Innovative Learning Methodology Aiming to Optimise Learners’ Spatial Conception in an Online Mechanical CAD Module During COVID-19 Pandemic
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2021 |
Kanetaki, Zoe |
Ambient Intelligence and Smart Environments: A Preliminary Overview
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2021 |
Poli, Maria |
A Novel Framework Incorporating Augmented Reality and Pedagogy for Improving Reading Comprehension in Special Education
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2021 |
Kapetanaki, Andrianthi |
Creating a Metamodel for Predicting Learners’ Satisfaction by Utilizing an Educational Information System During COVID-19 Pandemic
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2021 |
Kanetaki, Zoe |
Implementing Hierarchical Indoor Semantic Location Identity Classification: A Case Study for COVID-19 Proximity Tracking in the Philippines
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2021 |
Paderes, Irvin Kean Paulus |
Smart Technologies and the Case of People with Disabilities: A Preliminary Overview
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2021 |
Poli, Maria |
Ontology Reasoning for Explanatory Feedback Generation to Teach How Algorithms Work
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2021 |
Anikin, Anton |
Virtual Reality Tool for Rehabilitation of Patients with Parkinson’s Disease: A Conceptual Design Review
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2021 |
Boque, Josiah Cyrus |
A Framework for Personalized Fully Immersive Virtual Reality Learning Environments with Gamified Design in Education
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2021 |
Marougkas, Andreas |
Zoo Therapy for Alzheimer’s Disease with Real-Time Speech Instruction and Neurofeedback System
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2021 |
Ai, Yan |
GunitaHu: A VR Serious Game with Montessori Approach for Dementia Patients During COVID-19
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2021 |
Ang, Aira Jazel Y. |
Intelligence and Intelligent Simulation
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2021 |
Meytus, V. Yu. |
Visual Analytics in Process Mining for Supporting Business Process Improvement
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2021 |
Kaouni, Antonia |