TREE SEARCH VERSUS OPTIMIZATION APPROACHES FOR MAP GENERATION
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2021 |
Bhaumik, Debosmita |
USING DEEP CONVOLUTIONAL NEURAL NETWORKS TO DETECT RENDERED GLITCHES IN VIDEO GAMES
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2021 |
Ling, Carlos García |
NARRATIVE PLANNING FOR BELIEF AND INTENTION RECOGNITION
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2021 |
Farrell, Rachelyn |
COMPUTER-GENERATED MUSIC FOR TABLETOP ROLE-PLAYING GAMES
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2021 |
Ferreira, Lucas N. |
"IT'S UNWIELDY AND IT TAKES A LOT OF TIME" — CHALLENGES AND OPPORTUNITIES FOR CREATING AGENTS IN COMMERCIAL GAMES
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2021 |
Jacob, Mikhail |
ARE STRONG POLICIES ALSO GOOD PLAYOUT POLICIES? PLAYOUT POLICY OPTIMIZATION FOR RTS GAMES
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2021 |
Yang, Zuozhi |
FOUNDATIONS OF A COMPUTATIONAL SCIENCE OF GAME DESIGN: ABSTRACTIONS AND TRADEOFFS
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2021 |
Cardona-Rivera, Rogelio E. |
DIFFERENTIA: VISUALIZING INCREMENTAL GAME DESIGN CHANGES
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2021 |
Chang, Kenneth |
MURDER MYSTERIES: THE WHITE WHALE OF NARRATIVE GENERATION?
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2021 |
Eger, Markus |
MULTIMODAL PLAYER AFFECT MODELING WITH AUXILIARY CLASSIFIER GENERATIVE ADVERSARIAL NETWORKS
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2021 |
Henderson, Nathan |
TOWARDS ACTION MODEL LEARNING FOR PLAYER MODELLING
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2021 |
Krishnan, Abhijeet |
WORD AUTOBOTS: USING TRANSFORMERS FOR WORD ASSOCIATION IN THE GAME CODENAMES
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2021 |
Jaramillo, Catalina M. |
TWITCHCHAT: A DATASET FOR EXPLORING LIVESTREAM CHAT
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2021 |
Ringer, Charles |
EXPLORING LEVEL BLENDING ACROSS PLATFORMERS VIA PATHS AND AFFORDANCES
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2021 |
Sarkar, Anurag |
PAINDEMIC: A PLANNING AGENT FOR PANDEMIC
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2021 |
Sauma-Chacón, Pablo |
TROUNCING IN DOTA 2: AN INVESTIGATION OF BLOWOUT MATCHES
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2021 |
Viggiato, Markos |
DEEP LEARNING BOT FOR LEAGUE OF LEGENDS
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2021 |
Lohokare, Aishwarya |
TOWARDS DESIGNING OUT HELPLESSNESS: AI INTERVENTIONS FOR VIDEOGAME LEARNABILITY
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2021 |
Aytemiz, Batu |
USING DOMAIN COMPILATION TO ADD BELIEF TO NARRATIVE PLANNERS
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2021 |
Christensen, Matthew |
VIDEO GAME LEVEL REPAIR VIA MIXED INTEGER LINEAR PROGRAMMING
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2021 |
Zhang, Hejia |