YOUR BUDDY, THE GRANDMASTER: REPURPOSING THE GAME-PLAYING AI SURPLUS FOR INCLUSIVITY
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2021 |
Aytemiz, Batu |
TOAD-GAN: COHERENT STYLE LEVEL GENERATION FROM A SINGLE EXAMPLE
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2021 |
Awiszus, Maren |
BEHAVIORAL EVALUATION OF HANABI RAINBOW DQN AGENTS AND RULE-BASED AGENTS
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2021 |
Canaan, Rodrigo |
PCGRL: PROCEDURAL CONTENT GENERATION VIA REINFORCEMENT LEARNING
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2021 |
Khalifa, Ahmed |
A FORMALIZATION OF EMOTIONAL PLANNING FOR STRONG-STORY SYSTEMS
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2021 |
Shirvani, Alireza |
THE UNEXPECTED CONSEQUENCE OF INCREMENTAL DESIGN CHANGES
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2021 |
Sturtevant, Nathan R. |
A GOOD STORY IS ONE IN A MILLION: SOLUTION DENSITY IN NARRATIVE GENERATION PROBLEMS
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2021 |
Siler, Cory |
CHAOS CARDS: CREATING NOVEL DIGITAL CARD GAMES THROUGH GRAMMATICAL CONTENT GENERATION AND META-BASED CARD EVALUATION
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2021 |
Chen, Tiannan |
GEOMETRY OF HIDING: GENERATING VISIBILITY MANIFOLDS
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2021 |
Koretski, Adrian |
A SKETCH-BASED TOOL FOR AUTHORING AND ANALYZING EMERGENT NARRATIVES
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2021 |
Kybartas, Ben |
A DEMONSTRATION OF MECHANIC MAKER: AN AI FOR MECHANICS CO-CREATION
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2021 |
Saini, Vardan |
BRINGING STORIES ALIVE: GENERATING INTERACTIVE FICTION WORLDS
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2021 |
Ammanabrolu, Prithviraj |
GENERATING EXPLORABLE NARRATIVE SPACES WITH ANSWER SET PROGRAMMING
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2021 |
Dabral, Chinmaya |
A DECLARATIVE PCG TOOL FOR CASUAL USERS
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2021 |
Horswill, Tan |
WATERSHED GRAPHS FOR FASTER PATH PLANNING IN BINARY OCCUPANCY GRIDS
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2021 |
Hew, Patrick Chisan |
GERMINATE: A MIXED-INITIATIVE CASUAL CREATOR FOR RHETORICAL GAMES
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2021 |
Kreminski, Max |
GENERATING GAME LEVELS FOR MULTIPLE DISTINCT GAMES WITH A COMMON LATENT SPACE
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2021 |
Kumaran, Vikram |
GAME LEVEL CLUSTERING AND GENERATION USING GAUSSIAN MIXTURE VAES
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2021 |
Yang, Zhihan |
DYNAMIC GUARD PATROL IN STEALTH GAMES
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2021 |
Enezi, Wael Al |
IMAGE-TO-LEVEL: GENERATION AND REPAIR
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2021 |
Chen, Eugene |