USING DOMAIN COMPILATION TO ADD BELIEF TO NARRATIVE PLANNERS
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2021 |
Christensen, Matthew |
VIDEO GAME LEVEL REPAIR VIA MIXED INTEGER LINEAR PROGRAMMING
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2021 |
Zhang, Hejia |
SAY "SUL SUL!" TO SIMSIM, A SIMS-INSPIRED PLATFORM FOR SANDBOX GAME AI
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2021 |
Charity, Megan |
REINFORCEMENT LEARNING WITH QUANTUM VARIATIONAL CIRCUIT
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2021 |
Lockwood, Owen |
EVALUATING AND COMPARING SKILL CHAINS AND RATING SYSTEMS FOR DYNAMIC DIFFICULTY ADJUSTMEN
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2021 |
Sarkar, Anurag |
COMBINATORIAL Q-LEARNING FOR DOU DI ZHU
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2021 |
You, Yang |
LEARNING TO REASON IN ROUND-BASED GAMES: MULTI-TASK SEQUENCE GENERATION FOR PURCHASING DECISION MAKING IN FIRST-PERSON SHOOTERS
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2021 |
Zeng, Yilei |
A DEMONSTRATION OF ANHINGA: A MIXED-INITIATIVE EPCG TOOL FOR SNAKEBIRD
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2021 |
Sturtevant, Nathan R. |
ARTIFICIAL INTELLIGENCE AS AN ART DIRECTOR
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2021 |
Gonzalez, Adrian |
TOWARDS TRANSFERRABLE AFFECTIVE MODELS FOR EDUCATIONAL PLAY
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2021 |
Spaulding, Samuel |
YOUR BUDDY, THE GRANDMASTER: REPURPOSING THE GAME-PLAYING AI SURPLUS FOR INCLUSIVITY
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2021 |
Aytemiz, Batu |
TOAD-GAN: COHERENT STYLE LEVEL GENERATION FROM A SINGLE EXAMPLE
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2021 |
Awiszus, Maren |
BEHAVIORAL EVALUATION OF HANABI RAINBOW DQN AGENTS AND RULE-BASED AGENTS
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2021 |
Canaan, Rodrigo |
PCGRL: PROCEDURAL CONTENT GENERATION VIA REINFORCEMENT LEARNING
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2021 |
Khalifa, Ahmed |
A FORMALIZATION OF EMOTIONAL PLANNING FOR STRONG-STORY SYSTEMS
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2021 |
Shirvani, Alireza |
THE UNEXPECTED CONSEQUENCE OF INCREMENTAL DESIGN CHANGES
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2021 |
Sturtevant, Nathan R. |
A GOOD STORY IS ONE IN A MILLION: SOLUTION DENSITY IN NARRATIVE GENERATION PROBLEMS
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2021 |
Siler, Cory |
CHAOS CARDS: CREATING NOVEL DIGITAL CARD GAMES THROUGH GRAMMATICAL CONTENT GENERATION AND META-BASED CARD EVALUATION
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2021 |
Chen, Tiannan |
GEOMETRY OF HIDING: GENERATING VISIBILITY MANIFOLDS
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2021 |
Koretski, Adrian |
A SKETCH-BASED TOOL FOR AUTHORING AND ANALYZING EMERGENT NARRATIVES
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2021 |
Kybartas, Ben |