YOUR BUDDY, THE GRANDMASTER: REPURPOSING THE GAME-PLAYING AI SURPLUS FOR INCLUSIVITY
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2021 |
Aytemiz, Batu |
TOAD-GAN: COHERENT STYLE LEVEL GENERATION FROM A SINGLE EXAMPLE
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2021 |
Awiszus, Maren |
BEHAVIORAL EVALUATION OF HANABI RAINBOW DQN AGENTS AND RULE-BASED AGENTS
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2021 |
Canaan, Rodrigo |
PCGRL: PROCEDURAL CONTENT GENERATION VIA REINFORCEMENT LEARNING
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2021 |
Khalifa, Ahmed |
A FORMALIZATION OF EMOTIONAL PLANNING FOR STRONG-STORY SYSTEMS
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2021 |
Shirvani, Alireza |
THE UNEXPECTED CONSEQUENCE OF INCREMENTAL DESIGN CHANGES
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2021 |
Sturtevant, Nathan R. |
A GOOD STORY IS ONE IN A MILLION: SOLUTION DENSITY IN NARRATIVE GENERATION PROBLEMS
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2021 |
Siler, Cory |
CHAOS CARDS: CREATING NOVEL DIGITAL CARD GAMES THROUGH GRAMMATICAL CONTENT GENERATION AND META-BASED CARD EVALUATION
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2021 |
Chen, Tiannan |
GEOMETRY OF HIDING: GENERATING VISIBILITY MANIFOLDS
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2021 |
Koretski, Adrian |
A SKETCH-BASED TOOL FOR AUTHORING AND ANALYZING EMERGENT NARRATIVES
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2021 |
Kybartas, Ben |
A DEMONSTRATION OF MECHANIC MAKER: AN AI FOR MECHANICS CO-CREATION
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2021 |
Saini, Vardan |
TREE SEARCH VERSUS OPTIMIZATION APPROACHES FOR MAP GENERATION
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2021 |
Bhaumik, Debosmita |
USING DEEP CONVOLUTIONAL NEURAL NETWORKS TO DETECT RENDERED GLITCHES IN VIDEO GAMES
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2021 |
Ling, Carlos García |
NARRATIVE PLANNING FOR BELIEF AND INTENTION RECOGNITION
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2021 |
Farrell, Rachelyn |
COMPUTER-GENERATED MUSIC FOR TABLETOP ROLE-PLAYING GAMES
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2021 |
Ferreira, Lucas N. |
"IT'S UNWIELDY AND IT TAKES A LOT OF TIME" — CHALLENGES AND OPPORTUNITIES FOR CREATING AGENTS IN COMMERCIAL GAMES
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2021 |
Jacob, Mikhail |
ARE STRONG POLICIES ALSO GOOD PLAYOUT POLICIES? PLAYOUT POLICY OPTIMIZATION FOR RTS GAMES
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2021 |
Yang, Zuozhi |
FOUNDATIONS OF A COMPUTATIONAL SCIENCE OF GAME DESIGN: ABSTRACTIONS AND TRADEOFFS
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2021 |
Cardona-Rivera, Rogelio E. |
DIFFERENTIA: VISUALIZING INCREMENTAL GAME DESIGN CHANGES
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2021 |
Chang, Kenneth |
MURDER MYSTERIES: THE WHITE WHALE OF NARRATIVE GENERATION?
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2021 |
Eger, Markus |