BRINGING STORIES ALIVE: GENERATING INTERACTIVE FICTION WORLDS
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2021 |
Ammanabrolu, Prithviraj |
GENERATING EXPLORABLE NARRATIVE SPACES WITH ANSWER SET PROGRAMMING
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2021 |
Dabral, Chinmaya |
A DECLARATIVE PCG TOOL FOR CASUAL USERS
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2021 |
Horswill, Tan |
WATERSHED GRAPHS FOR FASTER PATH PLANNING IN BINARY OCCUPANCY GRIDS
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2021 |
Hew, Patrick Chisan |
GERMINATE: A MIXED-INITIATIVE CASUAL CREATOR FOR RHETORICAL GAMES
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2021 |
Kreminski, Max |
GENERATING GAME LEVELS FOR MULTIPLE DISTINCT GAMES WITH A COMMON LATENT SPACE
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2021 |
Kumaran, Vikram |
GAME LEVEL CLUSTERING AND GENERATION USING GAUSSIAN MIXTURE VAES
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2021 |
Yang, Zhihan |
DYNAMIC GUARD PATROL IN STEALTH GAMES
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2021 |
Enezi, Wael Al |
IMAGE-TO-LEVEL: GENERATION AND REPAIR
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2021 |
Chen, Eugene |
CO-GENERATION OF GAME LEVELS AND GAME-PLAYING AGENTS
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2021 |
Dharna, Aaron |
STUDYING GENERAL AGENTS IN VIDEO GAMES FROM THE PERSPECTIVE OF PLAYER EXPERIENCE
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2021 |
Guerrero-Romero, Cristina |
CONTRAST MOTIF DISCOVERY IN MINECRA FT
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2021 |
Saadat, Samaneh |
TRIBES: A NEW TURN-BASED STRATEGY GAME FOR AI RESEARCH
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2021 |
Perez-Liebana, Diego |
PRINCIPLES FOR AI CO-CREATIVE GAME DESIGN ASSISTANTS
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2021 |
Elton-Pym, Alex |
PERSONALIZED PROCEDURAL CONTENT GENERATION FOR INCREASED PLAYER AGENCY
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2021 |
Yu, Kristen K. |
PLAYABLE EXPERIENCES AT THE 16TH AAAI CONFERENCE ON ARTIFICIAL INTELLIGENCE AND INTERACTIVE DIGITAL ENTERTAINMENT
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2021 |
Dickinson, Melanie |
YOUR BUDDY, THE GRANDMASTER: REPURPOSING THE GAME-PLAYING AI SURPLUS FOR INCLUSIVITY
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2021 |
Aytemiz, Batu |
TOAD-GAN: COHERENT STYLE LEVEL GENERATION FROM A SINGLE EXAMPLE
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2021 |
Awiszus, Maren |
BEHAVIORAL EVALUATION OF HANABI RAINBOW DQN AGENTS AND RULE-BASED AGENTS
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2021 |
Canaan, Rodrigo |
PCGRL: PROCEDURAL CONTENT GENERATION VIA REINFORCEMENT LEARNING
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2021 |
Khalifa, Ahmed |